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  1. #1
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    Quote Originally Posted by Hiten View Post
    Well I'm not sure how the devs are going to pull it off but at the end of the day, I'd hope that gear wise drops would be "Instanced NMs > Open World NMs". They may include open world NMs or HNMs but perhaps for other reasons. Maybe for titles or achievements. Or people attempting Instanced dungeons to obtain a key pop item so they use it to pop open world NMs. And this gives every single living soul a chance to have a shot at every single NM or HNM created, which in return will possibly rule out camping forever. No need to turn up 3 hours before last death time.

    I suppose that's what Yoshi is aiming to get at. Japanese forums probably are wanting the same.
    I'm just guessing anyhow.
    Why does all BiS gear HAVE to come from instances? Or the pop items for said open world NMs come from an instance? Some of us like the competition involved with the open world NMs and it seems kind of selfish that at least some of the BiS gear cannot come from open world HNMs
    (2)

  2. #2
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tango View Post
    Why does all BiS gear HAVE to come from instances? Or the pop items for said open world NMs come from an instance? Some of us like the competition involved with the open world NMs and it seems kind of selfish that at least some of the BiS gear cannot come from open world HNMs
    It seems like the world of MMOs in the late 2000s are dead worlds -- Instances everywhere is the same as playing a local Co-Op game, it doesn't feel like an MMO since your community interaction would be narrowed down to cities and dungeon lobbies. I really don't get what's wrong with having a lively MMO world, even playing games with high population counts it still feels like a dead MMO because there's almost zero reason to be in the overworld aside a random roaming boss or two, the majority of the game takes place in your personal instance playground or a PvP arena.

    For example everyone has a shot at everything open world, 'elite players' holding down something is just something that happens in all MMOs, even more so in PvP based MMOs.
    (0)

  3. #3
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jennestia View Post
    It seems like the world of MMOs in the late 2000s are dead worlds -- Instances everywhere is the same as playing a local Co-Op game, it doesn't feel like an MMO since your community interaction would be narrowed down to cities and dungeon lobbies. I really don't get what's wrong with having a lively MMO world, even playing games with high population counts it still feels like a dead MMO because there's almost zero reason to be in the overworld aside a random roaming boss or two, the majority of the game takes place in your personal instance playground or a PvP arena.

    For example everyone has a shot at everything open world, 'elite players' holding down something is just something that happens in all MMOs, even more so in PvP based MMOs.
    why does everyone think it has to be one or the other, there can be multiple methods of content. the strongholds arent instanced are they? JC, they want to add instanced dungeons and every screams bloody murder, its only a portion of the content.
    (0)

  4. #4
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    Quote Originally Posted by syntaxlies View Post
    why does everyone think it has to be one or the other, there can be multiple methods of content. the strongholds arent instanced are they? JC, they want to add instanced dungeons and every screams bloody murder, its only a portion of the content.
    Same thing is said about open world NMs, not just instanced content
    (0)

  5. #5
    Player
    Clydey's Avatar
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    Apr 2011
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    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by syntaxlies View Post
    why does everyone think it has to be one or the other, there can be multiple methods of content. the strongholds arent instanced are they? JC, they want to add instanced dungeons and every screams bloody murder, its only a portion of the content.
    It is the main content. Nothing of note will come from open world NMs. All of the best gear will come from instanced raids. Once a strat has been released for instanced content, it gets farmed to death and everyone has the same gear. The player base becomes homogenised.
    (0)

  6. #6
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    Oct 2011
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    Quote Originally Posted by Tango View Post
    Why does all BiS gear HAVE to come from instances? Or the pop items for said open world NMs come from an instance? Some of us like the competition involved with the open world NMs and it seems kind of selfish that at least some of the BiS gear cannot come from open world HNMs
    To prevent monopolization by elitist shells, to deter botters from spoiling good fun for others in game?
    I'm sure the devs are wanting to prevent what occurred in FFXI during the early times.
    Everyone deserves a piece of the pie. It's not meant for the same old people every time you turn up at the camp spot of a HNM.
    Main thing I'd really want to see is the the complete removal of timed NMs or HNMs. The devs should implement pop methods via doing a series of difficult quests to obtain the pop item if you would like open world NM/HNMs. (And also since if your against pop items coming from Instanced areas.)
    (0)

  7. #7
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    Sep 2011
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    Quote Originally Posted by Hiten View Post
    To prevent monopolization by elitist shells, to deter botters from spoiling good fun for others in game?
    I'm sure the devs are wanting to prevent what occurred in FFXI during the early times.
    Everyone deserves a piece of the pie. It's not meant for the same old people every time you turn up at the camp spot of a HNM.
    Main thing I'd really want to see is the the complete removal of timed NMs or HNMs. The devs should implement pop methods via doing a series of difficult quests to obtain the pop item if you would like open world NM/HNMs. (And also since if your against pop items coming from Instanced areas.)
    I'm sorry, but no, everyone does not deserve a piece of the pie. There are always things, whether it be RL or in-game, that some ppl will never get, achieve, or be apart of, that is just the way it is. Just because some people do not want open world NMs that drop relevant items, does not mean you have to spoil it for the rest of us who do.

    I have to agree with Syntaxlies that a variety of content is needed and it needs to be relevant too. Just because a group of players are camping a NM doesn't mean the content is bad, if they enjoy that, let them have their fun. Don't ruin it for them because you feel you deserve everything.
    (4)
    Last edited by Tango; 11-30-2011 at 01:26 AM. Reason: Damn auto-correct

  8. #8
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    MeowyWowie's Avatar
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    Mar 2011
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    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Hiten View Post
    To prevent monopolization by elitist shells, to deter botters from spoiling good fun for others in game?
    I'm sure the devs are wanting to prevent what occurred in FFXI during the early times.
    Everyone deserves a piece of the pie. It's not meant for the same old people every time you turn up at the camp spot of a HNM.
    Main thing I'd really want to see is the the complete removal of timed NMs or HNMs. The devs should implement pop methods via doing a series of difficult quests to obtain the pop item if you would like open world NM/HNMs. (And also since if your against pop items coming from Instanced areas.)
    What you're suggesting is even more selfish that how you portray these "Elitist Shells" to be. You're denying others the content they enjoy, simply because you don't like competition in a PvE environment.

    I personally don't care about quests. How would you feel if I suggested that all quests be completely removed from the game? Is that fair? I'll let you be the judge of that.
    (3)

  9. #9
    Player
    Clydey's Avatar
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    Apr 2011
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    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Hiten View Post
    To prevent monopolization by elitist shells, to deter botters from spoiling good fun for others in game?
    I'm sure the devs are wanting to prevent what occurred in FFXI during the early times.
    Everyone deserves a piece of the pie. It's not meant for the same old people every time you turn up at the camp spot of a HNM.
    Main thing I'd really want to see is the the complete removal of timed NMs or HNMs. The devs should implement pop methods via doing a series of difficult quests to obtain the pop item if you would like open world NM/HNMs. (And also since if your against pop items coming from Instanced areas.)
    Monopolization? The solution is to get better, not make things easier. You have the same opportunities that we have, so don't act like certain linkshells have an inherent advantage.

    Is it better that every player has the same gear within a month? If you want the items, become a better player. It shouldn't be a hard concept to grasp.
    (1)

  10. #10
    Player
    Clydey's Avatar
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    Apr 2011
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    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Tango View Post
    Why does all BiS gear HAVE to come from instances? Or the pop items for said open world NMs come from an instance? Some of us like the competition involved with the open world NMs and it seems kind of selfish that at least some of the BiS gear cannot come from open world HNMs
    People like things to come easy.

    If I had my way, the game would favour open world NMs. I want competition. Instead, we have every single person on the server running around with the same gear because of instanced content. There is no competition.
    (3)

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