Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 121

Hybrid View

  1. #1
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Edit: Woops. I wasn't even paying attention to who posted what, and jumped to conclusions. Sorry, my mistake. Please disregard this post - -
    (0)
    Last edited by MeowyWowie; 11-29-2011 at 12:19 PM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    (Yes. please)
    (1)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Should do a tiered NM system in Mor Dhona IMO.
    (1)
    http://i.imgur.com/L3DQO.jpg

  4. #4
    Player
    Jim's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Jim Wilson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    We don't have a flan nm yet, make it, make a flan x2 then give it 5 flans normal sized but level 45 and the giant flan we do with 50 000 hp not hard to do and with flan abilites that do 5 times the amount of damage. This is super easy to add. then just add a new name.
    (2)

  5. #5
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    I would enjoy some new world NMs, as well. Just make it (very) challenging :I No more tank n' spank.
    (2)

  6. #6
    Player
    Jim's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Jim Wilson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    that my idea, for the flan if anyone had done any game modding with any game they know that changing a name, makeing it be a high level, making it have high damage, and a ton of hp is easy, the monster is already made!
    (0)

  7. #7
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jim View Post
    that my idea, for the flan if anyone had done any game modding with any game they know that changing a name, makeing it be a high level, making it have high damage, and a ton of hp is easy, the monster is already made!
    No :I Making it bigger and stronger and giving it HP does not make a fun, challenging NM. I would rather wait a few months and do instanced content only if it meant getting a well-designed open-world NM later on.
    (0)

  8. #8
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheFatHousecat View Post
    No :I Making it bigger and stronger and giving it HP does not make a fun, challenging NM. I would rather wait a few months and do instanced content only if it meant getting a well-designed open-world NM later on.
    Hahaha, okay well how about you go do that and let us have content now because not all of us are out to be masochists in the name of elitism. I for one would take anything at this point.

    Making a pudding or some other mob high enough level could still make for an enjoyable fight to break up the monotony. It doesn't need thirty unique triggers to overcome to be more enjoyable than repeating a single instanced encounter until February.

    You are ridiculous.
    (3)

  9. #9
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by TheFatHousecat View Post
    No :I Making it bigger and stronger and giving it HP does not make a fun, challenging NM. I would rather wait a few months and do instanced content only if it meant getting a well-designed open-world NM later on.
    i think your missing the point. what is being suggested with using an existing mob template, but making bigger, stronger with more HP. this is not a replacement for instance raid, no1 is saying get lazy do this instead of making new dungeons. what they are asking for is something quick and easy that can be added to 1.20. because writing code for a new NM or 2 could be alot easier and quicker than a new dungeon. and could theoretically be done over night
    (3)
    What I have shown you is reality. What you remember, that is the illusion.

  10. #10
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jim View Post
    that my idea, for the flan if anyone had done any game modding with any game they know that changing a name, makeing it be a high level, making it have high damage, and a ton of hp is easy, the monster is already made!
    Well this depends on if you want your NM just a stronger normal mob (like most generic MMOs) or if you want the NM to be a challenge over just having higher HP and a different moveset, for example in FFXI there's a cryptonberry NM that will teleport and basically use sneak attack on the players with highest enmity which will drop them to 1 HP which he can easily follow up with a basic attack that will kill said person easily, so your strategy will have to account in that he can teleport around to where the person is located, and just 'gather together' won't really cut it since all it does is causes you to take unnecessary ~aga damage to everyone.

    'Tank n Spank' is fine in general, since people also said making gimmicky fights are a bad thing as well, so it basically has to meet inbetween the two, which I felt was what they were doing with a lot of resistances/auras in later XI NMs.
    (0)

Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast