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  1. #91
    Player
    bswpayton's Avatar
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    Sep 2016
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    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    And I have to make clear, to everyone I never was calling for an end to unsync content, I was asking for extra rewards or more incentive to do old primals sync. Not just for me cause I mean Ive waited for the 40 min ques and gotten lucky. But I mean this game honestly isnt even that long tbh, someone can be done with msq and arr and hw within a month, its the extra content that can keep people entertained.

    Especially for those whom wont level all jobs and only play one , a type of roulette to throw everything from coil , Alexander, extreme primals from arr, and hw is something Im asking for with really great rewards. I never was opposed to unsync Ive used the feature many times myself, I was looking for something more like a trail roulette but for all old challenging content, I never wanted to put an end to unsync or asked for it. Its great for farming things but I still stand by my statement of clearing sync first then you have access to mounts if you cant beat the content sync then you dont deserve the rewards.
    (1)

  2. #92
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by bswpayton View Post

    Especially for those whom wont level all jobs and only play one , a type of roulette to throw everything from coil , Alexander, extreme primals from arr, and hw is something Im asking for with really great rewards. I never was opposed to unsync Ive used the feature many times myself, I was looking for something more like a trail roulette but for all old challenging content, I never wanted to put an end to unsync or asked for it. Its great for farming things but I still stand by my statement of clearing sync first then you have access to mounts if you cant beat the content sync then you dont deserve the rewards.
    Duty Roullete: RageQuit
    (0)

  3. #93
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by bswpayton View Post
    snip
    Mentor Roulette has all those things, doesn't it?
    (0)

  4. #94
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by dragonseth07 View Post
    Mentor Roulette has all those things, doesn't it?
    I know it does the primals, I dont think it puts the raids in them I could be wrong I havent used it yet but plan to do so. But again this isnt just for me tho, do you know how many players that are new dont even know about unsync content until the community displays it to them.

    So if they see or unlock something they really just que up for it and give it a try, Ive had new players in duties like this, its the community that introduces this feature to the players and unless they wont to go agaisnt the grain then they will just do whats gona be easiest. Most players don't even care to reach the end of the game until they get pressured into it, from what Ive seen alot of people start off just playing and doing their quest but its when they start to get pressured into what should be done that they change their pace. I see this all the time, how much players at the top can effect the outlook of players just starting out.
    (0)

  5. #95
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I'm not actually sure what you're trying to say here. New players learn things from old players. Okay. Old players tell new players how important the endgame is. Okay. Neither of those things are super surprising.
    (0)

  6. #96
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by dragonseth07 View Post
    I'm not actually sure what you're trying to say here. New players learn things from old players. Okay. Old players tell new players how important the endgame is. Okay. Neither of those things are super surprising.
    My post was basically understanding that older players are jaded from the content, but I know people also care about progression and rewards. So It was a call to ask for still unsync because I know people love this feature, but also to create a type of roulette or system better than wt that would maybe get players involved in doing old challenging content. And I was saying constant rewards, sorta like potd, but better rewards than that, because otherwise once content gets old whats really the point in it even still being in the game.

    Why not give everyone free horses, and birds after six months after release of content because basically thats what unsync is now. So I never wanted unsync gone I dont really know how the thread turned into that, I was simply saying why just because we had the chance to do content do we want it to be dead for everyone else after us come june 20. Its one thing to have one patch of irrelevant content but when you get into 2 3 4 patches of totally dead content. Then you set the expectations very high for all further content , because thats all people will be doing instead of playing the whole game as a whole. And you keep saying this is standard mmo, the game I was on before this swtor basically told vets before I quit to remake a new character and do the quest all over again for an event that they had called dark v light, and they prob brought new raids to the game every other year. This is very common for mmos is that people rerun content over and over with alts, or events the game has so what Im asking for really isn't uncommon. The only game I can think of where old content becomes totally irrelevant is wow, every other game with players making different characters to play alts on its very common to redo content at the same level the same way just with a different class.
    (1)

  7. #97
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Welsper59 View Post
    Referring to the bolded part on this. Yes, that's exactly why unsync'd has even more reason to exist. For you, I'm assuming there are at least two separate issues at play then.

    If the new player wants to complete X fight from older patches/expansions, it's substantially easier to find someone to solo/low man it. They could even wait until they get higher in level/gear and do it themselves. But that plays into what I assume is the next issue.

    If the new player wants to experience the fight as it was before, that's when they're making things harder for themselves. Even with the mentality of doing it sync'd in DF or whatever, you've already pointed out how people/vets leave the group. Do you think that's actually a better perspective to view this game as for the new player? That people don't like new players or that they're fickle players in wanting to help.
    So, you're saying that it's OK to deny new players the chance to play the game as you or other veteran players did, deny the opportunity to learn the fights and dungeons as the veteran players did? If you're suggesting that for new players everything should be unsync'd because no veterans will run them sync'd, then I have to ask why bother running them at all? There is no joy or fun in being pulled through an unsync'd run of anything, nor do you learn anything about your job/class, mechanics or even the lore. How can that be better for new players? Seriously, why even bother running it at all?

    If you take that to it's logical extension, why even make players play any content more than 12 months old, since all veterans overgear and unsync it anyway? In fact if you go that far, would it not be better to halt gear and level progression completely and just deliver new content? There is no need for gear progression really. Since no one runs older content anyway, the new gear is only relevant in the new content. The only relevant content (according to many in this 'community') is end-game. Logically speaking then old gear is as dead as old content in that situation. That focus on gear progression renders any older content and gear redundant in record time.

    When I joined FFXIV during the phase 3 beta, one of the features I was interested in was level sync because it offered a way in which older content could remain challenging and relevant regardless of level or gear. Now though the deficiencies of that system are clear, and it's even been made optional on so much content. The game has dozens of dungeons and yet how many of them are still considered relevant or challenging? Half of them or less? Probably less. Primals too, it often seems that within the space of time for a single patch, older primals are only considered even partially relevant in EX mode - which was originally an optional mode, much like savage was optional.

    I actually find it pretty pathetic that we as a player community are so hostile to the concept of running content as intended, or helping new players experience the game as intended. This is one particular area where the rapid gear progression has laid waste to the game's own content. To the point where many players resent being incentivized to run it for Relic upgrades, and consequently actively dislike older content, and will not run it sync'd. Ironically being able to overgear and unsync early content allowing speed runs over and over has probably done more to damage content and to burn out players than anything else. But, heaven forbid that relics should take time to acquire and upgrade. Of course that too is a victim of progression since the relic upgrade path seems to be designed to allow dedicated players to keep pace with other forms of gearing - at the expense of the content - via speed runs and grinding.

    I think that this kind of 'forcing' older content, but allowing it to be facerolled quickly, is really quite unhelpful in the end.

    But, without massive changes to progression and level sync, I don't see how any of it can be helped. Of course, if progression and level sync were changed in the ways I imagine, to slow progression and make level sync bite, The backlash from many players would be instant and vitriolic. In many ways it seems that those players have 'won' the day and the game's future is therefore fixed, and ultimately (I think) self defeating.

    Quote Originally Posted by RaijinSupreme View Post
    right I would never do WT with a pug group if it was synced content. Or I would just not do it. the rewards can never be good enough. unless one of them is the fire bird lol.
    Some gamer you are then. Honestly, you're not alone with that opinion, but I question the motivation of players like yourself. It seems to me that you are not interested in the actual game, only in acquiring the various tchotchkes that the game offers. I love collecting things too, but I also love playing games, and the challenge. It seems though that many players - such as yourself - have become very averse to challenge, or play; and only wish an easy life to collect the 'stuff'.

    Quote Originally Posted by ADVSS View Post
    thats how everything was at the end of ARR, cause of the ilevel powercreep this happened before HW came out and its nothing new
    The answer to that is fix the ilevel powercreep through ilvl sync.
    (1)
    Last edited by Kosmos992k; 01-25-2017 at 05:10 AM.

  8. #98
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by bswpayton View Post
    Why not give everyone free horses, and birds after six months after release of content because basically thats what unsync is now.
    Incorrect. This is completely missing what makes certain things worth doing, even if they may be faceroll. Did you know that RNG in video games is a form of gambling? Playing the odds of getting something is an addictive response. The easier something is to gain access to the gamble, the more likely someone is to repeat it. If all it takes is to throw money (points, virtual currency, etc), in order to test your luck, you bet your ass people will do it. Jumbo cactpot hype during its first few months or so of being released. Look at microtransactions in games like FF Record Keeper, Overwatch, and whatever other games have a "mystery bag" that you leave to RNG to get a reward you want. People will spend a lot of time and money trying to beat the odds. Some do it for exclusively personal benefit, but many do it for personal benefit AND to show people they did it. We enjoy success against the odds.

    In this case, just the knowledge of being able to blaze through old content does NOT diminish someones want of something. So long as there is RNG involved, people will continue to do it until they get it or give up (how long will vary by individual). For most people, if they know the odds are high that they'll get it, they'll likely rush it as fast as possible. Contrary, if the odds were low, they probably would give up after some time. None of this involves free handouts, even if the odds are high. This is all part of the addiction that games like MMORPGs and mobile base their rewards around. It's a psychological reward.

    You keep assuming someone, that you don't even know exists, will want this specific thing to be done this specific way. Don't concern yourself for their wants. They have the tools available for them. You're looking to rain on other peoples parade because you think it conflicts, but you're not looking at the bigger picture. Look at the dread people feel of redoing the same dungeons in Expert after a matter of months. Look at the tedium people feel for getting certain fights (e.g. people leaving parties). Providing additional incentives does not cure any of that. What you're wanting is for people to dwell in their misery of not wanting to do the same thing over and over for years. It's not fun. I should point out, I know you're not talking about removing unsync. I'm referring to your view on the matter of the argument.

    Your SWTOR experience is a skewed vision of how MMORPGs work. SWTOR follows the WoW format, in that one class = one character. SWTOR has gating functions (last I played), which does mandate having to do certain raids or quests to gain access to future ones. This is akin to how we have missions/quests required to unlock dungeons/raids. In that light, we do kind of have that... just not in the raid sense. It's gating of content, which isn't exactly a popular notion here, partly due to SE's incessant need to force players to have full parties or specific requirements, rather than allow us to do things unconventionally. Here, we don't have that because of the armoury/job system. With SWTOR, it's just like WoW with its old content. You can absolutely go back to them as a higher level and destroy everything. Why you view it as though you can't or it's not encouraged, I have no idea. People choose how they play. It's not exactly common in games to want to make things harder for yourself, at least for most people.
    (0)

  9. #99
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Kosmos992k View Post
    snip
    The challenge is in the new content. I don't need to play old content that I've already played to death when it was first released just for me to have a challenge. I have alexander savage for the challenge. I have plenty of other games I play for a challenge. Crafting is a challenge lol. Playing very old content again and again just to challenge myself is more annoying than anything.

    I didn't say I didnt want to do because its too hard. I don't want to do it cause I've done it. Its old. Why subject myself to that when I've done it already?

    If that's what you consider a challenge, knock yourself out. I hope you get your whistle and your songs or whatever lol.

    But I'm good over here. Bring on the new stuff!
    (0)

  10. #100
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,095
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Dont worry! Just dont worry! Once we get our jumping potions people we will for sure run synced content. So much, everyday. -sarcasm off- :3
    (0)

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