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  1. #11
    Player
    Maddonious's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    228
    Character
    Maddonious Mastothous
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by TiramisuMacaron View Post
    You know it is working because you cast even though you hear two fell cleaves hit you. *Buzzzzzz*. Every melee DPS has an ability that interrupts or combo that interrupts regardless if you crit or not. It isn't just caster burst.
    True to some degree but are you adding in CC in those rotations or just raw damage?
    (0)

  2. #12
    Player
    TiramisuMacaron's Avatar
    Join Date
    Aug 2016
    Posts
    317
    Character
    Tiramisu Macaron
    World
    Excalibur
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Maddonious View Post
    True to some degree but are you adding in CC in those rotations or just raw damage?
    Usually you use equa when you are on stun DR. Having 0 defense (or DR) against silence and knockback is stupid, I completely agree, but if you track your stun DR equa can be really useful. Again, there is nothing you can do against fist of the destroyer spam, it should be removed from the game. Knockback isn't that huge of an issue though, usually it is a disadvantage to the other team to knock someone back while they are bursting. I have seen it be more harmful than useful usually.

    Again this is mostly from a healer PoV, we are on stun DR way more often than other classes. I'm not 100% sure I would put immune to stun in equa, but I think adding an immunity to knockback/silence would be a nice change. Players should be rewarded for stunning well. Good coordinated burst is hard to heal against already, if you give a caster a stun immunity move with melee having fetterward, burst would probably just be impossible to heal against.
    (0)
    Last edited by TiramisuMacaron; 01-24-2017 at 05:34 AM. Reason: long post

  3. #13
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    At least its remotely useful. How about mana draw for mch? I can't imagine needing to keep an mp turret active that long, which is rarely used to begin with. Then there's ninja's malmsight, the absolute king of ridiculously useless pvp abilities
    (1)

  4. #14
    Player
    TiramisuMacaron's Avatar
    Join Date
    Aug 2016
    Posts
    317
    Character
    Tiramisu Macaron
    World
    Excalibur
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Enlial View Post
    At least its remotely useful. How about mana draw for mch? I can't imagine needing to keep an mp turret active that long, which is rarely used to begin with. Then there's ninja's malmsight, the absolute king of ridiculously useless pvp abilities
    Pretty sure ninja has more abilities than monk and drg to make up for the useless sight ones.
    (0)

  5. #15
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by TiramisuMacaron View Post
    Pretty sure ninja has more abilities than monk and drg to make up for the useless sight ones.
    I'm just wondering why it even exists in the first place. If you're a ninja and scouting, its easy enough to replicate its function by going "/alliance hey guise they got 5 ppl defending at <pos>". And that doesnt require you to break stealth.

    Not trying to QQ, being an extreme minority that believes nin is misunderstood and greatly underestimated by the community at large, but it does seem like overwhealm is a replacement for a very basic necessary skill mnks and drgs already have.

    I do see your point, though, ninja has 8 skills as opposed to other melee's 6. On a sidenote, until recently I'd say detect is almost as bad, but I did see a ninja managing to exit combat in the feast with w/ a very extreme 10 stack and stealth. The mechanics to exiting combat are pretty bewildering to me, but yeah, seems cheesy as hell xD

    Bard/Mch also have 7 abilities so mana draw might be a freebie for them too. Does, however, seem like bard would have more use for it.
    (0)
    Last edited by Enlial; 01-24-2017 at 08:31 AM. Reason: SE plz get rid of this dumb char limit

  6. 01-24-2017 01:54 PM

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