True to some degree but are you adding in CC in those rotations or just raw damage?
Usually you use equa when you are on stun DR. Having 0 defense (or DR) against silence and knockback is stupid, I completely agree, but if you track your stun DR equa can be really useful. Again, there is nothing you can do against fist of the destroyer spam, it should be removed from the game. Knockback isn't that huge of an issue though, usually it is a disadvantage to the other team to knock someone back while they are bursting. I have seen it be more harmful than useful usually.
Again this is mostly from a healer PoV, we are on stun DR way more often than other classes. I'm not 100% sure I would put immune to stun in equa, but I think adding an immunity to knockback/silence would be a nice change. Players should be rewarded for stunning well. Good coordinated burst is hard to heal against already, if you give a caster a stun immunity move with melee having fetterward, burst would probably just be impossible to heal against.
Last edited by TiramisuMacaron; 01-24-2017 at 05:34 AM. Reason: long post
At least its remotely useful. How about mana draw for mch? I can't imagine needing to keep an mp turret active that long, which is rarely used to begin with. Then there's ninja's malmsight, the absolute king of ridiculously useless pvp abilities
Pretty sure ninja has more abilities than monk and drg to make up for the useless sight ones.
I'm just wondering why it even exists in the first place. If you're a ninja and scouting, its easy enough to replicate its function by going "/alliance hey guise they got 5 ppl defending at <pos>". And that doesnt require you to break stealth.
Not trying to QQ, being an extreme minority that believes nin is misunderstood and greatly underestimated by the community at large, but it does seem like overwhealm is a replacement for a very basic necessary skill mnks and drgs already have.
I do see your point, though, ninja has 8 skills as opposed to other melee's 6. On a sidenote, until recently I'd say detect is almost as bad, but I did see a ninja managing to exit combat in the feast with w/ a very extreme 10 stack and stealth. The mechanics to exiting combat are pretty bewildering to me, but yeah, seems cheesy as hell xD
Bard/Mch also have 7 abilities so mana draw might be a freebie for them too. Does, however, seem like bard would have more use for it.
Last edited by Enlial; 01-24-2017 at 08:31 AM. Reason: SE plz get rid of this dumb char limit
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