Coming from a caster role in my pvp ventures I have always dislike this ability. As a blm it used(?) to play a small role that was almost worthless to begin with giving us 10s-15s of "uninterrupted" casts. This used to be a thing in pvp before feast where you could be locked down by an attack to stop your casting.
After the feast update classes got balance changes in how they play with one such being a buff to all casters (dps and healing) to stop interruptions based on your overall hp % and the damage threshold to count as an interruption. This made the already pathetic skill Equanimity almost 100% never needed again for the most part. Square has stated they wish to get rid of useless moves coming into 4.0 but I would like to see it in 3.55 while pvp is active.
Equanimity fails to work as a skill currently. It says it stops interruptions but that does not include stun/sleep/knockback/silence. The 10s-15s timer also doesn't work out as you might get 3 spells off in that time if your not cced into oblivion or easily LoSed/Out of range. It also doesnt justify the ridiculously long CD of 4m! (3m upgrade) for such a low duration and ineffective payout.
I suggest the move be altered and no longer grants the "uninterrupted" status it currently does. I want to see it turn into a powerful mobile utility spell needed to chase enemies down and to be more flexible for casters to help fight back the already highly mobile brd/mch/melee and their op 2 sec kills. This would allow casters more freedom to prevent LoS and range denial we see all to much in feast/frontlines as well as healer flexibility for sch/whm (ast still needs a cast time on its shields, so broken still). It would not be OP and grant us mobility we desperately need in PVP if only for 10s-15s. Before you say "oh but you'll just painflare or fire 4 us" then you are right, that is the point, but we still can be easily stunned/silenced/knockbacked/slept to just as easily lock us down as we do now with the current under performing skill in its current state.
Am I the only one thinking this move needs a look over? Its not possible that others feel this move is performing as intended. Atm it would help blms the greatest with his huge disadvantages to mobility and having to solely rely on an RNG thunder proc which is more rng then even a machinest has to deal with.
Note: Do not come in here praising it for being useful, that died out when the interruption resistance was added in and I see no way to justify it outside of the healer class in very very rare situations. You'll pry just say "but top tier, top tier!!!"..... im more interested in the 98% of players who arnt top tier with near perfect strategy and communication with their 2 year old friends.