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  1. #1
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90

    [GAME] Make your move!

    So I'm a bit bored and the debate threads are loud and serious as ever. Thought we could all use a fun diversion. So MAKE YOUR MOVE!

    Its easy, make up a skill for your favorite class, something you would like to see in SB, be it a brand new skill or a tweek to a current one. Post as many as you like.


    PALADIN
    Skill - MARCHE (both a nod to the FFTA hero and as a medieval term meaning "boundary")
    Effect
    Creates a aetheric boundary (similar to Salted Earth or Doton), ticking aggro every 3s (similar in potency to the current Flash skill), and reducing all damage to the caster and party within the circle by 10%, skill's duration is 24s.
    Explanation
    Paladins already have a harder time then most DD. What I suggest is a buffer similar to what the WHM got to help them heal while DPSing. A good white mage while out of CS will cast Asylum and Regen (maybe under Divine Seal) and then with that up swap on CS and get to beating down while the aoe and regen handles all but the most terrible of damage. Same idea here, the PLD in Shield Oath can pop this skill, then swap to Sword Oath and let this buff aid its tanking in the added defense and aggro generation. I know some PLDs wouldn't need this, but some feel more comfortable DPSing with a bit of a net to help them out. With a 10% damage reduction, Shield Oath is still better at 20%, but the ten is better then nothing and helps a PLD in offensive mode feel a bit more tanky and therefore more comfortable to really open up more. And the added defense to front line Melee is just the type of support PLDs should give, lessening the Healers load a little to get more DPS out of them also.
    (3)
    Last edited by ErikMynhier; 01-23-2017 at 02:33 AM.