PALADIN
Trait - Radiance
Effect
Flash is now a target spell that applies Radiance to the target tank, monsters near a radiant target will receive blinding trial as well as still receiving Flash's normal effects (towards the targeted tank). Whenever a party member strikes an afflicted monster they deal an extra 5-10 potency with reduced enmity (10%), the radiant target weapon skills will deal 15-30 extra potency with increased enmity (10%). Half potency on bosses. Duration 10 seconds.
Explanation
Boosts AoE damage by a bit, while also helping hold hate in a less boring way (many flash casts /snooze). So if someone is doing AoE attacks, each one would apply the extra potency. The reduced/increased enmity shouldn't be by a massive amount but enough that you're not casting flash in rapid succession but rather going around and pegging each one (if your team is gungho about AoE's, I've never had to flash many times if they're not). Potency calculated separately, so 30 potency is 30 potency so it doesn't make high damaging tanks a better target then not - equal target. If you're targeting a monster it's very easy to cast it on self like you'd be used to with a regular flash.
Would like to see an interaction with Circle Of Scorn, like it causes all the blinding trial marks to explode in a small radius dealing 20 potency and increase the radiant duration by 10 seconds, 20 second duration boost on bosses.
Haven't done the math but the end result hopefully would be Paladin get's figurative AoE damage he sorely lacks, but through a means that isn't specifically only himself (Paladin keeping that team player feeling), flash is used less often but feels better, hopefully slightly less damage aoe than the other tanks but his also included a much more reliable aggro control and however will also increase his boss damage since he can apply it in boss fights as well. So flash can be used in all scenarios to do something more than just disco the screen and draw enmity.


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