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  1. #1
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90

    [GAME] Make your move!

    So I'm a bit bored and the debate threads are loud and serious as ever. Thought we could all use a fun diversion. So MAKE YOUR MOVE!

    Its easy, make up a skill for your favorite class, something you would like to see in SB, be it a brand new skill or a tweek to a current one. Post as many as you like.


    PALADIN
    Skill - MARCHE (both a nod to the FFTA hero and as a medieval term meaning "boundary")
    Effect
    Creates a aetheric boundary (similar to Salted Earth or Doton), ticking aggro every 3s (similar in potency to the current Flash skill), and reducing all damage to the caster and party within the circle by 10%, skill's duration is 24s.
    Explanation
    Paladins already have a harder time then most DD. What I suggest is a buffer similar to what the WHM got to help them heal while DPSing. A good white mage while out of CS will cast Asylum and Regen (maybe under Divine Seal) and then with that up swap on CS and get to beating down while the aoe and regen handles all but the most terrible of damage. Same idea here, the PLD in Shield Oath can pop this skill, then swap to Sword Oath and let this buff aid its tanking in the added defense and aggro generation. I know some PLDs wouldn't need this, but some feel more comfortable DPSing with a bit of a net to help them out. With a 10% damage reduction, Shield Oath is still better at 20%, but the ten is better then nothing and helps a PLD in offensive mode feel a bit more tanky and therefore more comfortable to really open up more. And the added defense to front line Melee is just the type of support PLDs should give, lessening the Healers load a little to get more DPS out of them also.
    (3)
    Last edited by ErikMynhier; 01-23-2017 at 02:33 AM.

  2. #2
    Player
    Skeltal-Bons's Avatar
    Join Date
    Sep 2016
    Location
    Uldurr
    Posts
    134
    Character
    Eliza Tepes
    World
    Tonberry
    Main Class
    Monk Lv 70
    MONK
    Skill - Concussive Roundhouse
    Effect
    A spinning kick that staggers and disorients the target
    Potency: 120 - 130
    Lowers the monks' enmity to one point below that of the party member with the lowest enmity
    Cooldown - 60s
    Explanation: I noticed that playing monk as a main can be tricky at times when paired with a low iLvl tank, due to their primary mechanic allowing them to attack use skills faster than other classes (I once had my recast timers at 1.8 seconds with full GL)
    Unlike Ninja and Black Mage, Monk doesn't have anything to manage their aggro, so I feel that maybe a reverse provoke would be useful for them
    (2)
    "If you have come to the godmother for a favor, you must first pay her your respects"

  3. #3
    Player
    BHGlobbd's Avatar
    Join Date
    Mar 2015
    Location
    Othard
    Posts
    161
    Character
    Franz D'epinay
    World
    Hyperion
    Main Class
    Black Mage Lv 51
    Monk

    Skill - Chakra Bomb
    Effect
    Gather chakra in your fists, then send a ball of pure energy hurtling towards your enemy.
    Potency: 300
    Consumes your Chakra stacks.
    15 yalm range.

    During the lvl 60 MNK quest the antagonist shoots an orb of energy at the NPCs/your character, after seeing it, I wondered why MNK doesn't have a ranged skill. I know that Howling Blast has some decent range to it and Shoulder Tackle is a gap closer, but there are times when a boss will drop an AoE under itself that is just large enough that Howling Blast cant reach. Every Job but MNK has a ranged skill, so in those situations the MNK is kinda just standing around lol, so MNK would benefit greatly from a ranged skill.
    (0)

  4. #4
    Player
    Skeltal-Bons's Avatar
    Join Date
    Sep 2016
    Location
    Uldurr
    Posts
    134
    Character
    Eliza Tepes
    World
    Tonberry
    Main Class
    Monk Lv 70
    Haha, so far it seems that monk is in the greatest need of more utility, I want an enmity management skill, and you want a ranged skill
    (0)
    "If you have come to the godmother for a favor, you must first pay her your respects"

  5. #5
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    There is one I always wanted as PLD.

    Skill: Sacred Punishment

    Effect: Deal Damage with a potency of 50 (120 in Savage blade combo) in a cone in front of you. TP cost 120.

    It is sefl explanatory. And AoE damage for PLD, as they only have Circle of Scorn. Also, it doesn't generate Agro, so you still need use Flash and Cricle to get aggro, then use the combo Fast Blade -> Savage Blade -> Sacred Punishment.
    (1)
    Last edited by Xlantaa; 01-23-2017 at 08:52 PM.

  6. #6
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Two skills I'd like for WHM:

    Afflatus Solace: Potency increase for the entire party. % increase varies based on amount healed since the skill was last used (overheals do not count, counter reset on changing areas as well)

    Afflatus Misery: Vulnerability Down for entire party. % varies based on damage dealt since the skill was last used (counter resets on changing areas)

    At the moment, WHM lacks any ways to increase the speed with which content is done outside of dealing damage themselves (Unlike SCH's minor speed increase and AST's cards). In addition, being the class that learns Cleric's Stance and the theme of the CNJ questlines does give the impression of WHM striking a balance between offense and defense.

    The names were taken from a pair of similar skills in FFXI (in that they built up a counter to power up moves), though of course modified to better fit FFXIV's playstyle.
    (0)

  7. #7
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    PLD Trait: Wall Of Thorns

    Shield Oath: Block's deal 1% of the damage back to the attacker, increase to 2% while under the effect of Bulwark
    Sword Oath: allows the use of Shield Swipe without blocking, Shield swipe also recovers 20TP

    (if better as a skill its a Def CD with 100sec cooldown & 25sec duration that only gives the "20TP" apon activation in Sword Oath)
    edit: only idea I had to give PLD a small TP regen skill & slight additonal AoE like options
    (0)

  8. #8
    Player
    Heliantheae's Avatar
    Join Date
    Nov 2015
    Posts
    1,187
    Character
    Ekhi Ysengrim
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    NIN

    Bunton
    Every time you fail a Ninjutsu you get a stack. At three stacks you have a chance to summon the bunny. It'll either heal or do damage. At five stacks it could do hurt and every Ninjutsu adds to the stack. At seven stacks it's a guaranteed summon. Full heal, LB damage, or a wipe.
    (1)

  9. #9
    Player
    Jiao's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Vex Blackburn
    World
    Mateus
    Main Class
    Samurai Lv 70
    Astrologian
    Skill - Stacked Deck (CD: 90s)
    Effect
    Executes the draw action with the exception of being guaranteed to draw either Arrow or Balance.
    -Draw must not be on cooldown
    -Triggers the normal cooldown on draw upon use or storage of the card drawn.
    Explanation
    This would help greatly in setting up for a pull, I try to always have an expanded balance in my pocket but with the amount of time between kill attempts, I usually don't have the luck or time to do so. Plus being able to control when you pull a damage amplifying card to some extent may be of great benefit for some DPS checks.
    (0)

  10. #10
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    no idea how i should name such skills... so just a placeholder >.>

    White Mage

    Increased Range

    The range of all spells is increased by 10 yalm and the radius of all spells is increased by 5 yalm.

    Duration: 10 Seconds
    Cooldown: 120 Seconds

    Increased Range II

    The range and radius of the next spell is increased by 100%

    Duration: 10 Seconds
    Cooldown: 300 Seconds


    just 2 ideas how a range increasing cooldown could work, they don't hav to implement both^^
    (1)
    Last edited by Tint; 01-24-2017 at 12:03 AM.

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