Why not? Let's get some actual data on this rather than just forum rants.
Numbers talk, and I personally would like SE to get the message on this
Depends on the type of content. If we're talking casual PUGs like Duty Roulettes, the kind of content where you're matched with strangers of varying skill, then yeah, chat is completely optional. A lot of people don't read it anyway, and even if they do, they may not be interested in a conversation - perhaps they're on PS4, perhaps they're French or something. It helps, but it's by no means some kind of panacea.
The Feast is not exactly rocket science. It's tiny arena with limited number of situations. It doesn't require insane amount of time or effort to become fairly proficient at it. An acquintance of mine, a person who just got into PvP with Garo event, has already made it to top 100. He learned all the intricasies without the benefit of an endless well of wisdom that once was PvP chat. This echoes my earlier argument that people who want to get good will get good regardless.
I'm inclined to disagree. The amount of likes my original post got clearly shows that plenty of people consider it a positive change. Otherwise the second post, the "we disagree" one, would've gotten a lot more likes in comparison. Also, if you consider the kind of scrutiny and slander I've been subjected to, it's reasonable to assume most people reading this thread would simply decide not to bother.
Hmmm. I smell a liberal!
Getting top 100 post Garo is a lot different than getting top 100 pre-garo. The quality of matches have gone way down. Teams throw way more to things that could be typed in chat. Using superlatives is also bad, I'm almost positive he doesn't know all the intricacies. If he did, he would probably be near 80% winrate in this post-garo world.
It's all just so silly to me. SE creates a PvP mode called FEAST where we're all running around trying to murder one another and then Feast? On what exactly? Their corpses?
...but then they're concerned about mean words being exchanged after our violent frolic...
How does that go together with the statement that teams throw way more to things that could be typed in chat?
If his team throws way more often and the enemy team throws way more often that means that games are more often decided by factors outside of your control, leading to a tighter convergence to 50% winrate. This is even more true if you are the one to prevent the throws via chat through your knowledge, as you could increase your winrate doing the calls. The same goes for learning the intricacies: Doing so would lead to a higher winrate pre-garo than post-garo, as you cannot share them with the team via chat anymore to boost your winrate. So that reasoning doesn't make that much sense.
I mean, it might well be true that the competition is indeed very different, provided Garo caused ranked to have a significantly higher population, because the composition of the population might have changed. A 50th percentile player among the top 10% is not the same as a 50th percentile player among the total population. A player getting 100 rating by playing against the same enemies every time is hard to compare to someone getting 100 rating by playing against completely different enemies each time. Going by that argument however, the placement post-garo would be more accurate than pre-garo and I kinda doubt that's the message you want to get across there - the post carries the opposite vibe.
You don't actually die in the feast, otherwise how does the healer bring you back if your dead, you only become incapacitated.
It's not, but considering the average skill of the playerbase in this game, it's about as difficult as trying to teach an 8 year old how to do advanced arithmetic (and considering the # of people who still haven't figured out the medal system, might in fact be a very apt analogy). The anecdote that your friend got top 100 (which honestly is not that big of an achievement, plenty of people have gotten top 100 this season with ~40% winrates) is not a sufficient argument for saying "we don't need chat" or that "chat isn't helpful". Yes, players who want to improve will of course take matters into their own hand to do so, but the idea that we can't plan strategy at the beginning of the game, can't ask or talk about slight adjustments mid-match (e.g. Please give me MP, please stand in my bubble, please turn on your tank stance, etc. etc.) is completely ridiculous in a team based "competitive" game mode, just like how the chat/GC restriction in Frontlines was completely unwarranted. Not to mention just how clunky the system has been implemented.
Again, "likes" on a forum post is neither a sufficient nor compelling argument, especially considering the nature of people on these forums (typically spiteful/vindictive by default, e.g. I don't like PvP so I'm happy that the PvP players don't like this change) and that the people most likely to use the official forum are the people who typically don't even PvP in the first place. And that a lot of people do not read/or possibly cannot read the official forums. But even with this in mind, the post below you for the opposing position has ~10%? more likes (as of this post) which says a lot considering the place we're in. I wonder what a "poll" for/against the chat ban would be if they asked players right before/after they entered a Feast match?
There are so many better ways they could've handled this situation instead of slapping on this chat ban. A "Vote Mute" function, a Cross-server blacklist, better GMing, an "Auto-mute" function if you get reported by so many players within a certain time period, etc. I mean, you can already disable your chat (pro tip: this works in any content too!) by right clicking and hiding it if you're afraid someone is going to criticize you for making a mistake.
Except that post Garo players is missing the lot of the pre-garo players and more. As far as playing with the same people it applys at both post and pre garo. Most of the players are in low tier, once you get high tier you can no longer play them, thus you only play with minority of people whom are also high tier.
Last edited by KusoWat; 02-11-2017 at 01:50 AM.
Like others said getting into rankings after patch is way easier since the amount of new ppl outweigh the more experienced players. Maybe you should have tried getting into rankings when everyone started the season.
The Feast is not exactly rocket science. It's tiny arena with limited number of situations. It doesn't require insane amount of time or effort to become fairly proficient at it. An acquintance of mine, a person who just got into PvP with Garo event, has already made it to top 100. He learned all the intricasies without the benefit of an endless well of wisdom that once was PvP chat. This echoes my earlier argument that people who want to get good will get good regardless.
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