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  1. #211
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    I have only just dipped my toe into Feast since the event. I play BLM (apparently crap in feast, but whatever). I try to control the flow of battle, with slowing, sleeping and binding people, fishing for thunder procs, then bursting when I can, but it all seems largely pointless without any chat. Whoever I try and CC is immediately woken up

    idk, as I said im very new, but it doesn't feel like much strat, just everyone running wild and it's 50/50 win or lose from what I've seen so far

    No doubt I'd be flamed into the ground if there was chat, but least I'd be learning something. atm you just get someone at end spamming "nice job" when your team loses, I don't even know who it's directed at, whether me or someone else. Sometimes I'm top dps, sometimes im bottom if im using a lot of CC. I have no idea if I'm doing well or not, or if im doing the right thing. Maybe I should be bursting when im cc'ing, or vice versa, without any chat seems like a case of "do whatever, see what happens"
    (5)

  2. #212
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by randysquirrel View Post
    No doubt I'd be flamed into the ground if there was chat, but least I'd be learning something. atm you just get someone at end spamming "nice job" when your team loses, I don't even know who it's directed at, whether me or someone else.
    At the end of the day, this is the point that defeats all others in this mess.
    (3)

  3. #213
    Player
    Lovescake's Avatar
    Join Date
    Aug 2013
    Location
    Odin
    Posts
    475
    Character
    Loves Cake
    World
    Odin
    Main Class
    Ninja Lv 70
    So I'm replying based on what you've said to us in the discord and within this thread.

    Back when The Feast was released, I jumped in enthusiastically, relishing the opportunity to test my skills in an unrelenting contest of arms. However, myenthusiasm waned as the general attitude took a turn for the worse. It seemed like some people went to the arena with the singular purpose of unleashing their frustration upon the fellow players. I'm not averse to constructive criticism, but that - that was anything but. The endless whining served no good purpose, it was just frustrated players venting. Now, after a lengthy break, I'm back, and I'm having a blast. The reason is simple - things are much better with chat disabled.
    This right here is only relevant to the extent of how the feast got its chat lock, rather than how it is now, Yes, the feast suffered from some bad apples but it was never as bad as you're making it out to be, when people were toxic, you just reported them and i can say with utmost certainty that they were taken seriously, especially since when i lost my lip at someone i was also punished for it. the chat now is severely limited and has penalised the season entirely which is severely impacting the win/loss rate and ranking of players due to the lack of communication, especially since communication is pretty much the strongest asset in the feast itself.

    I'm sure even the most hardcore fighters would agree - people were chatting entirely too much. It's fine to discuss tactics before the match begins, but few stopped there. The arguing, the back-and-forth often carried on well into the heat of battle. And you're not fighting when you're typing.
    Wrong, entirely, the people who have stuck with the game mode the majority of us as you can see in here and in discord DESPISE the chat lock, it's irrelevant and its a punishment to the whole pvp community for something not everyone did. "Chatting too much" is a very vague term, as said before communication is a strong asset, the buttons do assist that but they don't cover the ground of a pre-made macro to assist talking to your team, or being able to freely type in fight downtime, it's not hard to pre-emptively type things or type whilst chasing a target and type "hit dps" the only limitation to players here was console users with no keyboard.


    At one especially aggravating occasion back in the old days, I, the healer, had both DPS pounding on me for the longest time while my tank was busy detailing how much we sucked. And sure, people often conduct themselves in a suboptimal manner. It's annoying to see a tank refusing to pick up even a single medal or a DPS attacking the obviously wrong target. But you're not going to fix things by typing a few short sentenced - those sentences, though, might have cost your team victory.
    and that has now been revived because We can't teach people. that tank getting no medals? he'll never learn until someone tells him by contacting that player on their server, which will just be seen as going the extra mile to be toxic. typing those extra sentences wouldnt cost you a victory, if anything they'd improve your chances of doing so, let me refer you to the dimishing returns of stacking medals


    (http://eu.finalfantasyxiv.com/lodest...5ec7ba1c3aadaa)

    Now, in an ideal situation, that tank would want to hover on 4 stacks (200 medals)
    since they have a natural 10% reduction to damage whilst inside the feast, then you'd have your MELEE DPS take 150 medals max (1 stack medal) and RDPS/Heal take upto 125. but now you have tanks taking 10 stacks and sitting in sword oath/deliverance playing the kite game for a whole two minutes which 80% of the time never ends well for their team. same for DPS taking 2 stacks+, this induces toxicity because people who know what they're doing can't tell these people what they did wrong to begin with. same with how it'll simply throw a match especially in climbing ratings, however communicating medal contribution severely changes a match, which we now can't do? even if you were to discuss this in a matter where it was too late you'd improve your chances of winning by helping them understand their situation.

    You also lose focus while your brain is switching from murdering mode to chatting mode and vice versa. The Feast requires precise concentration from the beginning to the bitter end, and in that regard chat was undeniably harmful. It's much less of a problem now that new auto-phrases are accompanied by distinct chimes. After a while you don't even have to look at the chat to know what's being communicated.
    from murder -/- chatter mode is basic MMO logic. you do this everytime you play, the distinct chimes help, but what if you have game sounds off? they're instantly void, yes concentration is required but its not hard for those who are devoted to getting better to improve their communication > fighting capabilities. it was only ever harmful if the player themselves made it harmful. of which you could freely report them for it.

    Of course, auto-phrases are not an ideal solution. A bit more variety certainly wouldn't hurt. As a healer, I'd like a "I'm totally out of MP!" option to warn my teammates that now might not be the best time to rush into enemy base. Still, shortcomings like these do not justify abolishing this system entirely and going back to the way things were. The Feast is not a place for idle banter, and some people just wouldn't understand any other way
    i agree to this, if we won't get a lift, then we need more, which a moderator stated previously we have to submit recommendations? how is this acceptable when its their game / game mode they should know what's needed, hell they should know how punishing this chat lock is.

    You basically summed up your own thread "some people just wont understand any other way." it works at both ends. Some people will continue to be toxic until they get permanently banned, it's the exact same in PvE, except PvE has more toxicity but PvP must be punished even though toxicity and salt should be expected? This chat system in all seriousness is an absolute joke and shouldn't have been implemented mid season, we have a pre-season round the corner which if anywhere is where it should have been implemented if at all. Secondly the chat function according to alot of players should be used as a punishment rather than what it is now. if they continue to be toxic then limit their communication to avoid the toxicity.


    People are going to be toxic whether the chat function is there or not (Hey, let's talk about Nice Job! spam when you die right? or if you do something silly) of which you can still report a player for harrassment, despite this system being implemented to "combat" that kind of behaviour? People need to grow a tougher skin when it comes to internet insults, even a pre-emptive warning when people queue for feast would be enough to let them know that its a PvP environment and emotions run wild, people are toxic to you to a personal level? report them. that's what its for right? but instead we penalise a whole community. so in the end who wins? the people who queue for feast every so often and are toxic, or those who dedicate time to the game mode to improve and climb and have to suffer with this sub-optimal joke of a chat function? as if our hotbars aren't cluttered enough.

    tl;dr the chat restriction is bad, remove it and implore it as a punishment to toxic players.
    (4)
    Last edited by Lovescake; 02-05-2017 at 03:40 AM.

  4. #214
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Lovescake View Post
    People are going to be toxic whether the chat function is there or not (Hey, let's talk about Nice Job! spam when you die right? or if you do something silly) of which you can still report a player for harrassment, despite this system being implemented to "combat" that kind of behaviour? People need to grow a tougher skin when it comes to internet insults, even a pre-emptive warning when people queue for feast would be enough to let them know that its a PvP environment and emotions run wild, people are toxic to you to a personal level? report them. that's what its for right? but instead we penalise a whole community. so in the end who wins? the people who queue for feast every so often and are toxic, or those who dedicate time to the game mode to improve and climb and have to suffer with this sub-optimal joke of a chat function?.
    I doubt the people will get much from SE if it keeps up this game of victim blaming. By the looks of it the rates of Harassment were simply too high for SE to deal with and they weren't willing to divert more resources to one game mode.
    (6)
    Last edited by jameseoakes; 02-05-2017 at 04:04 AM. Reason: More Text

  5. #215
    Player
    Lovescake's Avatar
    Join Date
    Aug 2013
    Location
    Odin
    Posts
    475
    Character
    Loves Cake
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by jameseoakes View Post
    QUOTE=Lovescake;4023481]
    People are going to be toxic whether the chat function is there or not (Hey, let's talk about Nice Job! spam when you die right? or if you do something silly) of which you can still report a player for harrassment, despite this system being implemented to "combat" that kind of behaviour? People need to grow a tougher skin when it comes to internet insults, even a pre-emptive warning when people queue for feast would beenough to let them know that its a PvP environment and emotions run wild, people are toxic to you to a personal level? report them. that's what its for right? but instead we penalise a whole community. so in the end who wins? the people who queue for feast every so often and are toxic, or those who dedicate time to the game mode to improve and climb and have to suffer with this sub-optimal joke of a chat function?.
    I doubt the people will get much from SE if it keeps up this game of victim blaming. By the looks of it the rates of Harassment were simply too high for SE to deal with and they weren't willing to divert more resources to one game mode.
    People get reported on a daily basis, its the factor that SE want the report function to be used as a last resort so to speak, whereas the players see it as any bad word should be reported. if anything they can simply add a new "report" icon based just for PvP related incidents, which separates their PvE / PvP disputes, as well as this way any form of "the boy who cried wolf" from pvp will be made a bit more apparent.
    (2)
    Last edited by Lovescake; 02-05-2017 at 09:38 AM.

  6. #216
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Lovescake View Post
    People get reported on a daily basis, its the factor that SE want the report function to be used as a last resort so to speak, whereas the players see it as any bad word should be reported. if anything they can simply add a new "report" icon based just for PvP related incidents, which separates their PvE / PvP disputes, as well as this way any form of "the boy who cried wolf" from pvp will be made a bit more apparent.


    If the reports were mostly false then I doubt SE would have removed chat, and I assume this is something they actually gave a lot of thought to and not something they did lightly.

    It would have been nice to get a better statement from them on this and there communication on this has been well below what I would have expected.
    (5)
    Last edited by jameseoakes; 02-05-2017 at 04:14 AM. Reason: Added text and reformatted

  7. #217
    Player
    Lovescake's Avatar
    Join Date
    Aug 2013
    Location
    Odin
    Posts
    475
    Character
    Loves Cake
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by jameseoakes View Post
    If the reports were mostly false then I doubt SE would have removed chat, and I assume this is something they actually gave a lot of thought to and not something they did lightly.

    It would have been nice to get a better statement from them on this and there communication on this has been well below what I would have expected.
    i guess i didnt word that properly, i was more referring to someone reporting the same person repeatedly before action is taken // reporting people for minimal offense such as saying you messed up etc (yes ive seen people report ppl for that.)
    (0)

  8. #218
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Like I said, I am new to pvp (thanks for your help earlier @Loves Cake), but I've alrdy encountered a few things that have annoyed me, that probably could've been avoided if we had proper chat.

    Both were when we were ahead, with about 20-30 secs left to go.

    First instance, me, the melee and healer clicking the "fall back" command, but tank shouted attack melee, legged it into enemy base, got destroyed and we lost with secs to spare.

    Second, again we just need to wait it out a few more seconds, I say fall back and am cycling thru the opps sleeping and binding, but tank still keep trying to fight them, with 10 medal stacks, waking them up and they manage to kill him

    Ive made a fair few fck ups, don't get me wrong, but these feel like they could've been avoided. Actually some of my fck ups could've been avoided as well if someone had been able to tell me wtf was going on at the time
    (0)
    Last edited by randysquirrel; 02-05-2017 at 07:12 AM.

  9. #219
    Player
    Arthur_Gwen's Avatar
    Join Date
    Jan 2017
    Posts
    193
    Character
    Guinevere Jin
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by jameseoakes View Post
    I doubt they would get much from the end chat in a Feast game to be honest, not like there is really time to explain mechanics during a match.
    No offense but

    Apparently you never had a game with great players
    (1)
    Arthur Jin

  10. #220
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    It's so sad that this topic got so many posts and people defending censorship.

    If you don't like Feast, don't play it. Let us play what we like and let us teach the new players so they can learn their mistakes.

    Without chat we can't teach or learn; it's pure chaos and impotence.
    (1)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

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