Done 20 Dun Scaith by now and still didn't get my drop.
I hate everything right now.
Please give me tokens.
Thank you.
Done 20 Dun Scaith by now and still didn't get my drop.
I hate everything right now.
Please give me tokens.
Thank you.
there is a token
Mhachi matter will no longer be obtainable in the Weeping City of Mhach, but can now be obtained in Dun Scaith.
I assume they want a token system where if you farm enough of them, you can trade it in for whatever piece of gear you wanted.
Sounds like you've had a bad bout of rng, OP.
Even if they did have Gear tokens in the 24-Man, it'd likely work just the same as in 8-Man Raids, and you'd still only get one a week.
The token system for the 8-man raids is terrible and needs to be changed before they try to implement it anywhere else. But really, SE's methodology for loot acquiry is pretty flawed across the board. Too much stick, not enough carrot.
Something I put in another thread about alexanders loot and 24 man. basically adopt the primals loot system across all content
When it comes to loot systems in FFXIV the best one in place is the Primal system. It's almost the perfect system for 3 reasons.
1:- There's no lockouts at all. If you so chose to do so you could have cleared zurvan ex yesterday and farmed the hell out it and quite possibly got EVERY weapon and the bird by now. what are we 36 hours into the patch give or take.. no lock outs at all and yet it works. so why does all other content need these lockouts?
2:- It has working RNG which can be hugely satisfying. just opened the loot chest and there's a nice shiny new gun for your machinist. it feels great when you win that roll. and makes things a lot more interesting than just loltomes.
3:- It guarantees progression. Even if the RNG in number 2 never ever drops a weapon for your jobs it doesn't matter because you also get totems. 10 of those totems and you get your weapon guaranteed. so you still win. it's impossible to lose or not progress if you clear the content.
The only thing that stops the primal system being perfect is that those totems in number 3 take up inventory space. it would be so much better if they separated in the key items tab for example or even currency tabs...
You could easily implement a similar system in Alex without to many changes.
you could keep the rng drops from various wings turns or whatever you call em. but also add another item. lets say for example "alexandrain screw" guaranteed to get one every time you clear the fight.
all you then need is a trade in system that would for example let you trade in 10 screws for a bolt, or 10 screws for a shaft spring or crank. and once you've got your 4 shafts you can still get your body piece. even if you had to clear the content 40 times to get 40 of the screws progression would be guaranteed. (on one hand 40 sounds a lot. but on the other some weeks ive prolly done it that many just to get my weekly)
it'd also work in 24 man raids. ive done dun scaith 3 times since the patch and seen 90% of the loot hit the floor. because everyone holds there 1 roll for the same pieces.
and it gets to the point where people are running it 15-20 times a week to try and get that 1 item and making no progress at all.
add another totem item guaranteed for the clear. trade in x number of them for a piece of your choosing. bam again guaranteed progression. even in the extreme worst cases of RNG.
going forward to 4.0 I really hope they do something like this. because 2.0 was much the same. how many times did I run t12 coil for a pair of bard pants I honestly can't tell you.
They have a really great loot system in XIV and it works well. they just need to implement it across all content
Limit it to 10 tokens per week. Make each piece cost 10 tokens.
Or something like this, i don't care what it is as long as i can get my piece after X amount of runs.
Being at the mercy of RNG is awful, especially for something as painful as 24man raids.
Why would I want a token system? That means I still have to run it more than 1 times a week anyways and after the first one it starts to get stale. SE needs to fix 24 man gear since we have 20 items dropping from each boss in every raid it's honestly horrendous and makes gearing up alts even more tedious. It also presents the problem with raids near the end of the expansion, you want that nice chestpiece once the 1 loot restriction is over? Too bad that person just need rolled for seals. Oops.
No thanks running that 10 times for 1 token per? That's even worse and a time waster since soon they'll remove the cap on Scrip by 3.55 and everyone will have free 260 gear. Assuming every run takes 30-40 minutes, do that 10 times it's roughly 5-6 hours of your time per week wasted.
Last edited by Awful; 01-22-2017 at 06:50 PM.
But it is much easier to form a party with the express purpose of farming 10 times than pure RnG. There is an endpoint in sight ala Bird farming.Why would I want a token system? That means I still have to run it more than 1 times a week anyways and after the first one it starts to get stale. SE needs to fix 24 man gear since we have 20 items dropping from each boss in every raid it's honestly horrendous and makes gearing up alts even more tedious. It also presents the problem with raids near the end of the expansion, you want that nice chestpiece once the 1 loot restriction is over? Too bad that person just need rolled for seals. Oops.
No thanks running that 10 times for 1 token per? That's even worse and a time waster since soon they'll remove the cap on Scrip by 3.55 and everyone will have free 260 gear. Assuming every run takes 30-40 minutes, do that 10 times it's roughly 5-6 hours of your time per week wasted.
I mean a token system on top of the current system. A safety net kinda thing.Why would I want a token system? That means I still have to run it more than 1 times a week anyways and after the first one it starts to get stale. SE needs to fix 24 man gear since we have 20 items dropping from each boss in every raid it's honestly horrendous and makes gearing up alts even more tedious. It also presents the problem with raids near the end of the expansion, you want that nice chestpiece once the 1 loot restriction is over? Too bad that person just need rolled for seals. Oops.
No thanks running that 10 times for 1 token per? That's even worse and a time waster since soon they'll remove the cap on Scrip by 3.55 and everyone will have free 260 gear. Assuming every run takes 30-40 minutes, do that 10 times it's roughly 5-6 hours of your time per week wasted.
24 runs by now and still no drop.
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