This is more or less the answer, yes. Since AST has no real niche in terms of its healing ability, and instead is just a poor hybrid of both other healers, the only way SE could make it viable was to make it OP. Why on earth they ever thought it was a good idea to combine two existing healing roles to make a new one is beyond me.
Because getting rid of half your Enmity on every enemy is stronger than doing less enmity for a while... I guess...
Probably because they have no idea how to balance healers, reason why hopefully we don't get another healer in 4.0.
The problem is they made the balancing job far harder than it needed to be.
True balance is almost impossible to achieve without homogenisation rendering all the options meaningless. The best solution is to ensure that no two classes in a game ever work the same way. If they added a third healer that used a different mechanic (spending HP or TP to heal instead of MP, a lifetap healer, a debuffing healer, etc.) then balance would be much more easily achieved because it would be much harder to directly compare the jobs. Instead they added AST, which does exactly what both WHM and SCH already did, and thus it is extremely easy to directly compare the numbers and see which is objectively superior.
As long as AST uses MP to heal or create shields they will always be either over-powered compared to the other healers, or under-powered.
Because WHM has more consistent options to restore MP. You get to have abilities like Assize on top of that, as well as a free cure 2 spell 15% of the time. The AST is a crit instead, still paying full out, and outside of Lumin Aether, requires me to not only rely on a 1/6 chance on a card, but demands me to use it on myself selfishly instead of spreading something like Balance later on the line.
And as to the comment about the jobs being similar, or having to "make it op to be played," it wasn't needed. People had trouble trusting it thanks to how release was, while people who played it from release not caring about it being weak (Such as myself,) tend to be more confused. And to be honest, I much prefer playing an AST over a WHM, even before buffs. I found WHM boring to play, where with AST I had a whole card system to toy with and change the flow of battle.
But I guess as the partner healer in 8/24 mans, for the love of god stop spamming cure II/III and never using regular cure. I'm not sparing Ewers for that.
I think the best answer to everyones questions is, Play Scholar, XD.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
Because AST master race. also to be honest i never really noticed the enmity reduction in these abilities. Like i forgot that was even part of it until the OP's post.
I just want to know WHY. Simple question. Stop fishing for a way to pick a fight. Gitgud in understanding.
And no, I don't have mana issues unless people are dropping like flies to things they shouldn't.
Last edited by RaquelleAvarosa; 01-23-2017 at 10:24 AM.
IMO, it's just based on the fact that WHM has 2 ways of getting back MP while AST only has 1.
So SE being SE decided they have to buff AST's LA to balance things out.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.