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  1. #1
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80

    Please rework the position of AUTOattack on target

    Dear SE

    You have moved the AUTOattack icon of the target to another place and look what became with my UI


    It began overlap with my status bar. With this UI I play almost 3 years and I dont want to make any changes (move status bar or target bar), but you by this change force me to do that. It is not fair, I dont want to do that

    Dear SE, please, make a rework
    1) Move this icon to another place
    or
    2) Make an option to TURN off it

    Thank you
    (4)
    Last edited by Xyno; 01-19-2017 at 04:50 PM.

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,162
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    An option to turn it off would be alright, but it doesn't need to be moved again.

    You placed your own buff bar over the target's buff bar, and this works for you because you've probably disabled target buffs/debuffs from others. But as for the auto-attack indicator's position, they didn't hijack your buff bar's screen space -- they simply reallocated a bit of space that already belonged to the target's buff bar.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rongway View Post
    An option to turn it off would be alright, but it doesn't need to be moved again.

    You placed your own buff bar over the target's buff bar, and this works for you because you've probably disabled target buffs/debuffs from others. But as for the auto-attack indicator's position, they didn't hijack your buff bar's screen space -- they simply reallocated a bit of space that already belonged to the target's buff bar.
    Relocated, ok, but it became not suitable for me. That is why I request to make improvement- at least to add the turn off function
    (0)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    I had precisely that problem with the previous placement, except in the vanilla UI >.>
    (1)

  5. #5
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Perhaps it could just be a separate UI element that can be moved independently of the target bar.

    Or perhaps we could have an addon API and make changes like this ourselves? Nah.
    (1)

  6. #6
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    I don't get why we have this in the first place. Isn't there an autoattack symbol already on the enemy itself? Kind of redundant to be honest, and cluttering.
    (3)

  7. #7
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Yeah, this change was silly, and would be nice to turn off.
    (Id also like the ability to change the button for cut scenes, where spacebar make it move automatically, as spacebar is currently the button i press to go through the cut scene. now i keep getting the pop up instead every time i try to move the story along.)
    (1)
    CLAIRE PENDRAGON

  8. #8
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Bebekurenai View Post
    I don't get why we have this in the first place. Isn't there an autoattack symbol already on the enemy itself? Kind of redundant to be honest, and cluttering.
    Generally, I dont understand what for this icon even exists. Every boss in the game uses auto-attack, this icon is useless because show nothing important or(and) useful
    (0)

  9. #9
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Xyno View Post
    Generally, I dont understand what for this icon even exists. Every boss in the game uses auto-attack, this icon is useless because show nothing important or(and) useful
    It's for your autoattack on the enemy, so the exact same thing that is on the monster's head, again on the target bar. Shows that you are currently autoattacking the monster you have engaged >_> cos apparently it's not enough info when watching your character hitting it or seeing the symbol already on the monster...

    Yeah please, a toggle function would be nice. Some of us don't need all the extra info we had already displayed. Was all good before it got introduced. Makes it kinda idiotproof now and I believe we are already showing too much easy info in exchange of what's really needed. Like let us see our own debuffs on raids or fates, so we know when to fester etc (personally not interested in all those bios/miasmas from people I don't even have in my own party ty, but would love to control my own banes/festers). Wasn't there a reason behind this like a limit or whatever? So why are we filling the bar with redundant info now?
    (0)
    Last edited by Bebekurenai; 01-20-2017 at 04:25 AM.

  10. #10
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Bebekurenai View Post
    It's for your autoattack on the enemy, so the exact same thing that is on the monster's head, again on the target bar. Shows that you are currently autoattacking the monster you have engaged >_> cos apparently it's not enough info when watching your character hitting it or seeing the symbol already on the monster...
    I see. This information is useless too
    (1)

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