They went above and beyond in making sure Astro was pathetic compared to the other healers. It's one thing to make them somewhat undertuned, it's another to basically say "We don't ever want you using this job in serious situations".
You can cut it out with the victim complex, now. AST was undertuned, but even Gordias clears still happened. Even at the job's lowest point in power.
They sort of fixed this now. You have to be level 50 to unlock RDM, but RDM starts at 50 so you just transition and go. It also says it is not locked behind any quests so as long as you hit 50 doing whatever you can pick up RDM and continue. Probably works the same way for the other unannounced class(es).I Really dont understand this now.
For example, you are a new player. You have read about the classes and choosed Astrologian, for example. You began to create a character and suddenly found out ,that you cant be an Astrologian, first you must waste a lot of time on playing by the class you dont like and only then you will be able to take the Astrologian and it will be not even 50 level, only 30. It means, that you must level up 50+30 levels but not 60. It is really stupid
These, to me, would be the ideal solution - it removes a number of the gates that get in the way for those that are simply not interested in the story but still enjoy the mechanical aspects of the game or playing with friends, but also doesn't remove any content from the game for those that do enjoy the story side.I can think of two solutions:
Make the MSQ available to parties so that we can help our noob friends get through the 2.x slog by doing all the story instances and trials with them (synced or unsynced doesn't matter to me, might be a good way for someone to level an alt class actually)
Or
Separate the MSQ from the multiplayer dungeons / raids / trials entirely. Make it so that Ifrit HM is unlocked as soon as they meet ilvl requirement, but they still have to beat it again if they do it as a MSQ later
A lot of people only join this game to play with friends who are already at the endgame, and it would be in the interest of this game's longevity to NOT keep a huge boring solo grind as a barrier to that experience. Jump potions and such are not a solution
I've certainly made it no secret that I abhor the idea of removing content from the game (and also think few of the MSQ are actually irrelevant in the 2.x series, but that's another post for another time), and while jump potions do also allow catching up without removing content they aren't really the ideal solution like either of these two suggestions would be.
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