They went above and beyond in making sure Astro was pathetic compared to the other healers. It's one thing to make them somewhat undertuned, it's another to basically say "We don't ever want you using this job in serious situations".



If what I read is correct from the posts about yesterday's stream, you don't even need to beat Ultima Weapon just A.) Get ONE War or Magic job to 50 and B.) Be able to access the required area...which will be a 2.0 area and thus might be one of the original city-states.

Even better news!If what I read is correct from the posts about yesterday's stream, you don't even need to beat Ultima Weapon just A.) Get ONE War or Magic job to 50 and B.) Be able to access the required area...which will be a 2.0 area and thus might be one of the original city-states.
I am the Fist of Retribution


They need to split basic features (mounts or retainers for example), dungeons and acces to other expansion from main story quest to just a minimun LvL. While the main plot from 2.0 quest line is ok (well, at least I like it) pacing is horredous filled with pointless task.


I can think of two solutions:
Make the MSQ available to parties so that we can help our noob friends get through the 2.x slog by doing all the story instances and trials with them (synced or unsynced doesn't matter to me, might be a good way for someone to level an alt class actually)
Or
Separate the MSQ from the multiplayer dungeons / raids / trials entirely. Make it so that Ifrit HM is unlocked as soon as they meet ilvl requirement, but they still have to beat it again if they do it as a MSQ later
A lot of people only join this game to play with friends who are already at the endgame, and it would be in the interest of this game's longevity to NOT keep a huge boring solo grind as a barrier to that experience. Jump potions and such are not a solution
"Which pet do you want, Red Sticks, Chicken Nuggets or Abomination Parrot? None, get out of here with that s***." ~Samuraiking
These, to me, would be the ideal solution - it removes a number of the gates that get in the way for those that are simply not interested in the story but still enjoy the mechanical aspects of the game or playing with friends, but also doesn't remove any content from the game for those that do enjoy the story side.I can think of two solutions:
Make the MSQ available to parties so that we can help our noob friends get through the 2.x slog by doing all the story instances and trials with them (synced or unsynced doesn't matter to me, might be a good way for someone to level an alt class actually)
Or
Separate the MSQ from the multiplayer dungeons / raids / trials entirely. Make it so that Ifrit HM is unlocked as soon as they meet ilvl requirement, but they still have to beat it again if they do it as a MSQ later
A lot of people only join this game to play with friends who are already at the endgame, and it would be in the interest of this game's longevity to NOT keep a huge boring solo grind as a barrier to that experience. Jump potions and such are not a solution
I've certainly made it no secret that I abhor the idea of removing content from the game (and also think few of the MSQ are actually irrelevant in the 2.x series, but that's another post for another time), and while jump potions do also allow catching up without removing content they aren't really the ideal solution like either of these two suggestions would be.
Or maybe people could just get over it and not be outraged over the idea of having to unlock things in a video game.


I have no problem with unlocking things
The problem is that what people are being asked to unlock is the main multiplayer aspect of the game, and it is locked behind several dozen hours of boring solo fetch quests. It would be different if you could get through the MSQ with friends, because FFXIV makes for a poor single-player RPG
Last edited by LioJen; 01-22-2017 at 03:20 AM.
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