Quote Originally Posted by Averax View Post
You know, what's silly is that FXAA is done rather well in other games. In WoW on FXAA high, i barely notice the jagged edges, but here they're extremely obvious. Especially at distance when looking at trees. I use a reshader the blur the edges of distant object where the FXAA does not, but it barely makes a dent.

We need to be able to adjust the level of intensity of our AA as well if any settings we get are to be worthwhile. So far, the only real AA option is getting a 2k/4k monitor and rendering the game at such.
Even in other games like WoW it still adds a blur which is why i rather play with jaggies myself.
Sadly with HW DX11 they removed the ability to use anti alising through other means.