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  1. #1
    Player
    LordMaitreya's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Jsun El
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    We need a viable anti aliasing before improved textures.
    (0)

  2. #2
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by LordMaitreya View Post
    We need a viable anti aliasing before improved textures.
    Yes please.
    We need actual anti alising, not this nonsense fxaa. Sometimes the shimmering is horrible.
    (1)

  3. #3
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Assirra View Post
    Yes please.
    We need actual anti alising, not this nonsense fxaa. Sometimes the shimmering is horrible.
    You know, what's silly is that FXAA is done rather well in other games. In WoW on FXAA high, i barely notice the jagged edges, but here they're extremely obvious. Especially at distance when looking at trees. I use a reshader the blur the edges of distant object where the FXAA does not, but it barely makes a dent.

    We need to be able to adjust the level of intensity of our AA as well if any settings we get are to be worthwhile. So far, the only real AA option is getting a 2k/4k monitor and rendering the game at such.
    (0)

  4. #4
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Averax View Post
    You know, what's silly is that FXAA is done rather well in other games. In WoW on FXAA high, i barely notice the jagged edges, but here they're extremely obvious. Especially at distance when looking at trees. I use a reshader the blur the edges of distant object where the FXAA does not, but it barely makes a dent.

    We need to be able to adjust the level of intensity of our AA as well if any settings we get are to be worthwhile. So far, the only real AA option is getting a 2k/4k monitor and rendering the game at such.
    Even in other games like WoW it still adds a blur which is why i rather play with jaggies myself.
    Sadly with HW DX11 they removed the ability to use anti alising through other means.
    (0)