Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 51
  1. #11
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,678
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Hopefully they spruce this thing up a bit, sometimes the graphics look downright terrible. Like, distractingly bad.





    (17)

  2. #12
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    With any luck one of the next major announcements at the upcoming Fan Fest will be about graphical improvements to character models as well as additional options for character customisation.

    I'll be crossing my fingers and I am certain many others will too given that it's a commonly requested feature around these parts. Now that PS3 support is being dropped we no longer have the same limitations at play.
    (8)

  3. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I think the team worked really hard on a number of aspects so sometimes when I compare I feel like 2.0 looks better, and other times 1.0. But 2.0 runs way better on WAY more machines lol.

    I think some changes were a bit personal to Yoshida really wanting a lot of characters on screen at the same time (which at least for my computer seems to work quite well, desire turned reality - no lag in pvp for myself at least), but probably why some armors are pixeled in their fine details. Besides PvP I actually turn down character count (am on FULL server), because I like to have a reasonable spread.. so to me the armor could take more of my GPU's memory I'd be okay lol.

    1.0 had some really high poly models, like iirc flower pots that gave characters a run for their money lol. But, that also applied to butts. Like 1.0 booty was quite a bit 3d, and 2.0s is quite a bit flat in comparison (or in general too I guess). So there was an issue with consistency and balance, I think a lot of people are okay to give up the flower pots and less so for the rear end.

    Also iirc 1.0 used A LOT of shaders, so sometimes 1.0 material felt better represented and intricate. 2.0 is far more efficient and available to the consumer to play, but maybe lost a little finesse.

    Would love to see touch ups when possible, I know that's likely negative priority but would be cool. I could run 1.0 max, and been running 2.0 max as well. Would like to see some textures improved too, more reasonable request if they've been downgrading for release- bit less reasonable if what we have is what they got. Like my character has seams on his non-existent nipples, hair but mostly beards are also notoriously low detail.

    Figure it can be someone's really slow side project that they work on when Yoshida isn't cracking the whip on a new mount or what have you :P (so, not that often). Iirc they talked about updating the graphics occasionally, like with Dx11 they did. Occasionally, also most likely aka very seldom.

    Weird feeling where its like something I really want, but I don't want it so bad that it pushes something more important like a well designed skill set or something lol. I know that sort of logic is a bit silly since I think it's unwise for players to try and be the producer of the game, we don't know their budget or current task schedule.. but still lol

    Many of the important graphic changes I had wanted in 1.0 to 2.0 were actually well taken care of, I can't really recall a thing I didn't really see changed I thought should have been. Of course I greatly miss the animations of somethings but maybe it added way too much cost/standard to the pipeline (understand why it was left behind, even if I thought some were pretty smexy). So at this point its just fun to push them to keep FFXIV as the shiniest mmo in the land .

    "Excuse me sir, can you add more lights to the painting, and move it a little bit to the left, and then the right, and left, and.. add twelve more pixels to the frame!" Thanks~
    (5)
    Last edited by Shougun; 01-21-2017 at 04:37 PM.

  4. #14
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Automedius View Post
    The scaled-down Luminous Engine (which FFXIV uses) is highly optimized to show multiple player-characters/NPCs on-screen all at once with maximum performance. The only valid excuse to remove it's core function is because of the PS3. Since it'll be dropped in 4.0, it won't be valid anymore, pretty much.

    So, I'm hoping they will look at this and possibly add better textures and such, as nothing will be holding its Engine capabilities back anymore at that point, haha.
    Pixelation density puts a massive strain on your average CPU. To give an example, 1.0 flowerpots had the same amount of pixels as full blown character models. Most people do not own top of the line PCs, nevermind ones capable of handling high pixel density. Adding those details would bottleneck anyone not using higher grade CPU and GPUs. The PS3 held things back somewhat, but nowhere near to the extent you believe. 1.0 flat out couldn't run on the PS3 and I dare say even the PS4 would struggle due to its poor optimization. Personally, I'm not seeing a significant difference between the two in your pictures. At least not one where I'd want the devs to bother with an expensive upgrade. I would, however, love to have them release 2k or 4k models for those of us capable of running the game at higher resolutions.
    (5)

  5. #15
    Player
    Keydah's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    616
    Character
    Ximena Reign
    World
    Zalera
    Main Class
    Scholar Lv 71
    Quote Originally Posted by Automedius View Post
    They are dropping PS3 Support once 4.0 is released, so I really don't see how a few touch ups here and there wouldn't be technically possible.
    If they changed anything with the models they would have to remodel every. single. piece of gear for every. single. race. Better quality textures would for sure be awesome, but models are a bit iffy, especially the further in we get.
    (6)
    There is no apostrophe in Au Ra.
    Stop adding one three years later.

  6. #16
    Player
    Eimian_Eda's Avatar
    Join Date
    Dec 2014
    Posts
    82
    Character
    Eimian E'da
    World
    Brynhildr
    Main Class
    Astrologian Lv 92
    I'm simply hoping for improved textures all around (Ground, clothing being the big two).
    Give me some skin textures with depth as well, pretty please. The plastic look hurts my heart.
    (2)

  7. #17
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I would like to see more rounded models. Breast are jiggly and more often than not, being shoe horned into our faces. (Because why would anyone want to be anything other than a miquote in a bikini/shawl glamour) The least they could do is ..i dont know...make the freaking round?? lol My wifes character has octagonal breast. If they dont have the resources to make people round why are they wasting resources to make boobs flop when somebody jumps or uses an action? jeeeeez. I am also dissapointed by the curves of the terrain. This game is way too flat and needs to be smoothed out in some locations. Its almost like im playing with ps2 models but ps3 textures sometimes. I hope they at least allow modding of the 3d models in the future. Like graphical enhancement mods. If yoshida doesnt have the funds, screw it, let us help for free. I personally enjoy coding games and making 3d models occasionally. I would love to provide my works for the community too.
    (2)

  8. #18
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    This may enlighten as to why there's such a difference (timestamp provided in the link).

    https://www.youtube.com/watch?v=YRZ_4H0OK60&t=529

    The TL;DR of it is that 1.0 had a huge focus on graphics fidelity at a high cost in production and performance, limiting both the the ammount of playable content offered (while the market, mainly WoW, had changed in pro of offering more playable content) and the max ammount of models that could be displayed on screen at once (which isn't ideal for an MMO).
    (2)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  9. #19
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Because people complained about how their PC cannot run 1.0.
    (2)

  10. #20
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    I just want my butt back
    (17)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast