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  1. #1
    Player
    Neiker's Avatar
    Join Date
    Dec 2016
    Posts
    36
    Character
    Tumet Malguld
    World
    Sargatanas
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Felis View Post
    fixed it a bit.

    Can a PC with the new minimum for Stormblood run 1.0 good at high setting? (because on low setting 1.0 looked worse than 2.0)

    A game with better models than we currently have CAN run easily on your average PC.
    PS3 is the only reason why we never had a graphical update, also, even by the time 1.0 came out, PC's where alredy superior than PS3 in hardware, ...And thus, i blame the PS3. And hell, even as it is the game is almost unplayable on ps3 on some dungeons, let alone raids.
    Thankfully now we might see a graphics update when they drop ps3.

    Btw, 1.0 had horrible optimization, and that was the problem, but still, if downgraded 2.0 runs with 15 fps on ps3, no way a game with better graphics models could ever dream on running on ps3.

    We can blame the lack of more customization options on ps3 too, and many, many other things...And that my friend, is why MMO's are better as plataform exclusives, PC by far being the superior for this kind of game.
    (5)
    Last edited by Neiker; 01-22-2017 at 02:23 AM.

  2. #2
    Player
    Join Date
    Mar 2016
    Location
    Uldah
    Posts
    174
    Quote Originally Posted by Neiker View Post
    A game with better models than we currently have CAN run easily on your average PC.
    PS3 is the only reason why we never had a graphical update, also, even by the time 1.0 came out, PC's where alredy superior than PS3 in hardware, ...And thus, i blame the PS3. And hell, even as it is the game is almost unplayable on ps3 on some dungeons, let alone raids.
    Thankfully now we might see a graphics update when they drop ps3.

    Btw, as plataform exclusives, PC by far being the superior for this kind of game.
    Agreed, there is no excuse for 0% texture upgrades once 4.0 is out. They don't have to re-do all the houses/buildings/crystals/pots if they don't want to, but at the very least, they should improve the character models.
    (4)

  3. #3
    Player
    LordMaitreya's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Jsun El
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    We need a viable anti aliasing before improved textures.
    (0)

  4. #4
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by LordMaitreya View Post
    We need a viable anti aliasing before improved textures.
    Yes please.
    We need actual anti alising, not this nonsense fxaa. Sometimes the shimmering is horrible.
    (1)

  5. #5
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Assirra View Post
    Yes please.
    We need actual anti alising, not this nonsense fxaa. Sometimes the shimmering is horrible.
    You know, what's silly is that FXAA is done rather well in other games. In WoW on FXAA high, i barely notice the jagged edges, but here they're extremely obvious. Especially at distance when looking at trees. I use a reshader the blur the edges of distant object where the FXAA does not, but it barely makes a dent.

    We need to be able to adjust the level of intensity of our AA as well if any settings we get are to be worthwhile. So far, the only real AA option is getting a 2k/4k monitor and rendering the game at such.
    (0)

  6. #6
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Averax View Post
    You know, what's silly is that FXAA is done rather well in other games. In WoW on FXAA high, i barely notice the jagged edges, but here they're extremely obvious. Especially at distance when looking at trees. I use a reshader the blur the edges of distant object where the FXAA does not, but it barely makes a dent.

    We need to be able to adjust the level of intensity of our AA as well if any settings we get are to be worthwhile. So far, the only real AA option is getting a 2k/4k monitor and rendering the game at such.
    Even in other games like WoW it still adds a blur which is why i rather play with jaggies myself.
    Sadly with HW DX11 they removed the ability to use anti alising through other means.
    (0)

  7. #7
    Player
    LioJen's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    279
    Character
    Volk Virses
    World
    Ultros
    Main Class
    Gunbreaker Lv 83
    I believe all the models themselves were reduced in size to something like 35% of the original 1.x sizes

    I would love for AT LEAST an optional Hi-Res texture pack for PC (which I thought we were getting with the DX11 client...) and an improvement to the movement physics to get back to how fluid 1.0 looked. Little details like how the characters lean a little bit when turning, and the momentum shift when they stop running can really bring the game to life. Surely they still have the texture files from 1.0 laying around, and I'm sure the new ones were made at a much higher fidelity than what we actually got.

    https://www.youtube.com/watch?v=sRbf...5xToX19iDnhnnw

    Like others said, we don't need every object in the game to be hi resolution, but at the very least the character models, armors and the GROUND need to be looking much sharper than they do. Hopefully this will come with the system requirement bump in 4.0
    (1)
    Last edited by LioJen; 01-22-2017 at 03:08 AM.

  8. #8
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Starlight Celebration trees were infamous for actually handing out gifts: New graphics cards after they melted people's cards because of the high poly count.

    (5)

  9. #9
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Yes, return the old models, how they downgraded since... 2010(?) To 2017 is unbelievable.
    (4)

  10. #10
    Player
    Sil3ntxR3qui3m's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    100
    Character
    Epione Rinnin
    World
    Zalera
    Main Class
    White Mage Lv 71
    I also loved the movement physics in 1.0 and the textures. I was playing on a desktop at the time though, so it wouldn't help me now since I'm on a low-end laptop. XD
    (1)

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