Quote Originally Posted by DeadRiser View Post
Because a toggle AoE was more broken than anything. You damaged everything the exact same when you AoE or didn't AoE. I'm glad they got rid of it.

And as for this enhancing spells becoming AoE, you don't know how long of a recast stoneskin is or how much stronger it'll be since it scales with levels. WAIT till 1.20 please.... again
I am not disputing that something needs to be done about the AOE attack spells we currently have, but the fact is they could just make all positive effects AOE as there are only 2 none AOE buffs in the 2.0 specification. and the thaum spell would never be needed AOE! They stated they did not want unused abilities and to make them all worthwhile, this is the complete opposite of that mantra.

Quote Originally Posted by AdvancedWind View Post
I said "future", which may or may not be before 2.0. Up to 1.21, at least, it's indeed just the skills you've mentioned.
I see were you are coming from, its a tough move for them. If they give it us now, its limited use, if they give it us later, we're gonna have abilities in the meantime that really need to be AOE but arent.
Maybe if the protect/shell spell (the only other enhancing spell) wasn't AOE by default it would make more sense to have CNJ ABL. 1, then it would be a strategic choice on which spell to AOE. Either get 2 con's to cover the party with both, or protect everyone and stone skin the tank.

I just hope that stone skin comes before CNJ ABL1. when levelling up. Otherwise it really will be a DUD skill for new conjurers.