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  1. #1
    Player
    Venoshock's Avatar
    Join Date
    Dec 2015
    Location
    Seal Rock
    Posts
    183
    Character
    Char Mae
    World
    Sargatanas
    Main Class
    Warrior Lv 70

    Tanking ARF weird aggro.

    This dungeon... I feel it's the only dungeon in the game where I have to watch my aggro. I have to powerslash much more often than any other dungeon. I mean it's not a big problem at all, I don't actually lose aggro but I'm always on my toes in this dungeon only, even Tanking outside tank stance in savage with big dick dps isn't anywhere this bad.

    Anyone have the same problem here?
    (0)
    Last edited by Venoshock; 01-24-2017 at 12:10 AM.

  2. #2
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,343
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    only at first boss, especially when the DD's ignore adds, because the boss stuns me for a while and then rushing around the arena. so not much uptime to build aggro.
    (0)

  3. #3
    Player
    Venoshock's Avatar
    Join Date
    Dec 2015
    Location
    Seal Rock
    Posts
    183
    Character
    Char Mae
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    I get this on first boss not so much on the trash in between as I'm spamming DAabyssal drain and on the other bosses but on the last trash after the second boss with all those mages and tall enemies wtf they require more attention than normal. I can't even leave tank stance because aggro loss is imminent.
    (0)

  4. #4
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    On groups or on bosses?

    I actually tend to queue for 60 roulette on DRK precisely because I expect it to be ARF and I've never had issues running it on DRK.
    (0)

  5. #5
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    (Took me waaaay too long to figure out which dungeon ARF was lol.)
    Id actually semi agree, though when I last did it, was back in 3.0, and I was severely undergeared.
    I also did unleash instead of A.D. Which is probably why I got through it with less power slashes.

    Looking back, I could see myself using some more unleashes (instead of power slash. If i had to pick between more power slashes on trash pulls, or unleash in place of AD, i'd pick unleash for DPS for the higher threat/DPS throughout.)
    (0)
    CLAIRE PENDRAGON

  6. #6
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    I think it's because alot of these enemies, especially on the last few pulls, spawn so far away from each other that people tend to unleash whatever attack they have to keep their stacks the second you get hate on one, and usually it's the one you haven't touched yet.

    I usually just tag both, head to the center to gather em up and stun one, and use Unleash on both when they are together to keep hate briefly, with most DPS, the stunned mob is close enough to death that I can use it to pre-load a Power Slash to use on the final mob. Has worked so far. xD

    With friends however, I just focus one, and let them handle the other, but I know this isn't viable in DF. ^^

    As for the first boss...yea, I have stopped going for the adds completely since people tend to ignore them, until they get tethered and shot in the face..
    (0)
    Last edited by Esp; 01-24-2017 at 02:29 AM.

  7. #7
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    I think you forgot to activate {Grit}
    (0)

  8. #8
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Make your reactions faster and firmer. Seize control and assert your dominance by Unleashing on your targets more than once.
    (0)

  9. #9
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Compared to other dungeons, ARF is actually a weird one. each "pull" is a bit awkward to deal with.

    1st pull: probably the most average pull, but the 3 "giants" spawn so fart apart, you need to be placed perfectly to hit all 3 with unleash or flash.

    2nd pull: same issue as the first- awkward spawn placements with a ranged mob inside a wall you cant move through. 2 similarly spaced groups spawn later, making it a little hectic to actually grab aggro off ranged. very annoying.

    3rd pull: 4 mobs, 1 of which being a ranged healer everyone like to ignore. fun.

    1st boss: Good luck having an emnity lead here. ESPECIALLY against ranged. The boss stuns you and spend the better half off the fight moving to opposite corners of the arena faster than any tank can move- effectively removing you from the fight until he stops. it's normal to have no wiggle room on this boss. If your DPS decide to ignore the only mechanic they every have to actually deal with (adds), then it's likely you could even lose emnity.

    4.5th pull: always hard to think about this pull- sometanks (like myself) run the goop up to the orb, others kill them before moving on. i'm going to assume WITH the goop-
    Every DF DPS ever will think the orb is the most dangerous threat on this pull (Hint: it's not. it tickles for a whole 200-400 damage... every 3 seconds). So that leaves you to deal with the adds! why does this make emnity hard? they come in waves, in combat, and the mobs all spawn even more far apart than the first 2 pulls.
    This pull murders your resources. DRK has to moderate their unleashes, PLD actually has to care about MP, and WAR either needs to actually use equilibrium or heaven forbid watch their stacks. This is very annoying and leaves you little room to actually establish emnity- especially with your DPS stacking on the orb while the ranged mobs pick away at the healer.

    5th pull: same as the last, but the mobs spawns are spaced furhter apart, and due to silly AI pathing, is very difficult to actually grab! HOORAY! but yeah. same as the last- highly annoying and limits your resources.

    2nd boss: Actually nothing too bad here on emnity- the only thing is if you get caught peeking during petrify, well.... your DPS will be tanking. so that will kill whatever lead you had. I wouldn't consider this boss an issue with emnity outside of that, though.

    Elevator: the 2 beams dont move and the big guy has huge AoEs. The best tip I can give is actually ignore the 2 beam things and keep the boss standing in and looking at a corner- the DPS can handle the beams, and no one should be in danger with the AoEs not hitting the elevator

    6th/7th/8th pulls: pretty normal pulls at this point, not much to specifically highlight. emnity should be a breeze, aside from awkward spawns.

    final boss: Shouldn't be too hard to imagine why emnity can be hard to maintain here- there's just too much movement. not much more can really be said. excessive movement is bad for tanking.


    All that is wrapped up by a nice and neat little ilvl sync of 180, severely hitting your actual emnity output.
    So yes, I can somewhat agree to ARF having "weird aggro". I mean, not all that HARD to HOLD aggro but it's certainly "weird", I'll give it that. You'll likely need to use much more unleash/DA/Flash/OP than normal, yes. Outside of the second boss, I could also see you needing to use more PS/ROH/and BB combos as well. Some of us are just used to the ARF grind, thanks to anima.
    (2)
    Last edited by Fluffernuff; 01-25-2017 at 02:04 PM.