Another umbrite-level grind step for relic.
Another umbrite-level grind step for relic.
Unless I get some drastic changes in RL commitments, I'll probably stay until the next FF MMO (if there is going to be one)
Relic would have to be a full fledged Savage obtainable weapon only, with no way to do it without committing to a static, and they'd have to somehow ruin housing, and FC airships.
If cashflow and Relic are gone, I'd finally quit. Hard enough with most of my friends practically being gone.
F2P/Freemium or P2W/cashshop would be the main reason but if for some reason all my friends stop playing it would be a very hard shock too..
Honestly the pricing for the Stormblood CE has me very close... There's been a disturbing trend of constant price hikes in the Mogstation over the last year and now the expansion is massively overpriced. I'm getting tired of the community constantly giving SE a free pass to take advantage of their invested playerbase like this.
Free to play would kill it for me.
Gutting classes to the current difficulty of World of Warcraft. FF14 might have too many skills at this point but Blizzard decided to take a whole bunch away in Legion. I like having to actually play my class and push more than 4 things off CD.
Maybe if they implemented an in-game VoIP system, whether it be their own or licensed third party, it might alleviate some of the typical miscommunication and frustrations?
Yes, I know people already use Teamspeak, Mumble, Discord, etc. but wouldn't it be nice to know in the back of your mind that everyone at least had a common baseline system available at all times?
Personally, I'm still on the edge of quitting at the expansion launch due to my fear of having the same, exact cycle of patches that we have so far and I'm probably (hopefully?) not the only one with this fear.
ARR was a relaunch, it was ok to play safe, but I was utterly disappointed with HW - especially the first 6 months where we had only 2 dungeons to run with, one of them being one of the worst ever made - and no relic to work for. For one thing I'll definitely wait a few months when SB is released to see how it is "content wise" as I don't want to risk ending up with running the same 2 dungeons over and over and over like I did in ARR (remember, relaunch) and HW (an expansion), but if I start seeing patch 4.1 with the same exact stuff that 2.1 and 3.1 had, I'll probably call it quits for good.
Had the same fear when Heavensward started and I don't think they will change it with SB (lets be honest, why should they? That formula gives them money and is safe).Personally, I'm still on the edge of quitting at the expansion launch due to my fear of having the same, exact cycle of patches that we have so far and I'm probably (hopefully?) not the only one with this fear.
ARR was a relaunch, it was ok to play safe, but I was utterly disappointed with HW - especially the first 6 months where we had only 2 dungeons to run with, one of them being one of the worst ever made - and no relic to work for. For one thing I'll definitely wait a few months when SB is released to see how it is "content wise" as I don't want to risk ending up with running the same 2 dungeons over and over and over like I did in ARR (remember, relaunch) and HW (an expansion), but if I start seeing patch 4.1 with the same exact stuff that 2.1 and 3.1 had, I'll probably call it quits for good.
The only possible change I see is the number of dungeons for each patch beeing reduced to one....
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