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  1. #1
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Evangela View Post
    That's a melee DD. Ranged DDs shouldn't be able to do the same.
    I'm interested in knowing how you would balance it albeit horribly.
    (0)

  2. #2
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Lone-wolfe-02 View Post
    I'm interested in knowing how you would balance it albeit horribly.
    Ranged DDs shouldn't do as high damage as melee. There should be a trade-off for being able to do damages from a safer spot. If ranged and melee classes can do the same damages, what's the point of playing melee?
    (1)

  3. #3
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Evangela View Post
    Ranged DDs shouldn't do as high damage as melee. There should be a trade-off for being able to do damages from a safer spot. If ranged and melee classes can do the same damages, what's the point of playing melee?
    Melee LB lul
    (0)

  4. #4
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Evangela View Post
    Ranged DDs shouldn't do as high damage as melee. There should be a trade-off for being able to do damages from a safer spot. If ranged and melee classes can do the same damages, what's the point of playing melee?
    Have melee a Cast time for their skills?
    Also there's a Damage penalty for being too far, you need to stay in 15y to do full damage as BRD o MCH.
    Also even if being "far" from your target can help you to be "safe" your target can los you a lot better than a melee that anyway will stick with your butt.
    I'm most of all talking about Feast, in frontline that distance can help you a far more (In my opinion)


    Btw, for the OP, BRD burst is very predictable, a BRD will burst you when he have also the other buffs up, so as healer you should look at what is he doing, and when he is going to burst you have to be fast to negate it in any of the way that the other guys sugggested you.
    Barrage last 9-10 sec, your sleep or bind 8 second for example, aside of his burst most of BRDs are not so painful (for example, me).
    In frontline unfortunately is harder to track what a random BRD is doing, but if you see one of them running to you and pop those buff up be ready to react,
    when you will get 3 Empyreal Arrow dodged during Attunement you will feel happy, trust me xD
    (0)

  5. #5
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Geologo View Post
    Have melee a Cast time for their skills?
    Also there's a Damage penalty for being too far, you need to stay in 15y to do full damage as BRD o MCH.
    WM and GB both remove the damage penalty. When it is in effect tho, like in lv50 frontlines, dmg is actually reduced as much at close(melee) range as it is from being very far away. Melee also have a slight natural resistance to physical damage
    (0)

  6. #6
    Player
    TiramisuMacaron's Avatar
    Join Date
    Aug 2016
    Posts
    317
    Character
    Tiramisu Macaron
    World
    Excalibur
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Enlial View Post
    WM and GB both remove the damage penalty. When it is in effect tho, like in lv50 frontlines, dmg is actually reduced as much at close(melee) range as it is from being very far away. Melee also have a slight natural resistance to physical damage
    This is half-wrong, WM/GB remove the 1-14y penalty, but brd/mch get a penalty if they are 16y+ no matter what.
    (0)

  7. #7
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by TiramisuMacaron View Post
    This is half-wrong, WM/GB remove the 1-14y penalty, but brd/mch get a penalty if they are 16y+ no matter what.
    huh, you'all are right xD surprised I never noticed
    (0)

  8. #8
    Player
    TiramisuMacaron's Avatar
    Join Date
    Aug 2016
    Posts
    317
    Character
    Tiramisu Macaron
    World
    Excalibur
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Enlial View Post
    huh, you'all are right xD surprised I never noticed
    It's a common mistake, there really isn't a place with all the strange PvP rules. I've helped correct it on plenty of new brd/mch players, it's too bad I can't anymore without chat
    (0)