From FFXI Enuff Said:
Dancer Abilities
Job Ability Level Recast Duration Description
Trance 1 1:00:00 0:01:00 While in effect, lowers TP cost of dances and steps to 0.
Sambas 5 0:01:00 Varies These dances imbue melee attacks with special enhancements.
Waltzes 15 Varies — These dances cure and remove ailments from the target.
Flourishes 20 Varies — Powerful dance steps that can only be used after earning finishing moves.
Steps 20 0:00:05 Varies These dance steps enfeeble enemies while granting access to finishing moves.
Jigs 25 Varies Varies These dances enhance your own abilities.
Flourishes II 40 Varies — Powerful dance steps that can only be used after earning finishing moves.
Contradance 50 0:05:00 0:01:00 The next waltz used while under the effects of Contradance will restore an increased amount of HP. If Healing Waltz was used, the effect will extend to an area centered on the target player.
Fan Dance 75 0:03:00 0:05:00 Reduces physical damage taken and increases enmity but renders Samba unusable. Physical damage reduction gradually decreases with each hit taken.
Saber Dance 75 0:03:00 0:05:00 Increases Double Attack rate but renders waltzes unusable. Double Attack rate gradually decreases.
No Foot Rise 75 0:03:00 — Instantly grants additional finishing moves.
Presto 77 0:00:15 0:00:30 Enhances the effect of your next step and grants you an additional finishing move.
Flourishes III 80 Varies — Powerful dance steps that can only be used after earning finishing moves.
Grand Pas 96 1:00:00 0:00:30 Allows flourishes to be performed without finishing moves.
Sambas Level Duration TP Cost Description
Drain Samba 5 02:00 100 Inflicts the next target you strike with Drain daze, allowing all those engaged in battle to drain its HP.
Drain Samba II 35 01:30 250
Drain Samba III 65 01:30 400
Aspir Samba 25 02:00 150 Inflicts the next target you strike with Aspir daze, allowing all those engaged in battle to drain its MP.
Aspir Samba II 60 02:00 250
Haste Samba 45 01:30 350 Inflicts the next target you strike with Haste daze, increasing the attack speed of all those engaged in battle with it.
Waltzes Level Recast TP Cost Description
Curing Waltz 15 00:06 200 Restores a party member's HP.
Curing Waltz II 30 00:08 350
Curing Waltz III 45 00:10 500
Curing Waltz IV 70 00:17 650
Curing Waltz V 87 00:23 800
Divine Waltz 25 00:13 400 Restores the HP of all party members within a small radius.
Divine Waltz II 78 00:20 800
Healing Waltz 35 00:08 200 Removes one magic-induced ailment from a party member.
Steps Level Duration TP Cost Description
Quickstep 20 Varies 100 Lowers a target's evasion. If successful, will earn you finishing move.
Box Step 30 Varies 100 Lowers a target's defense. If successful, will earn you finishing move.
Stutter Step 40 Varies 100 Lowers a target's magic resistance. If successful, will earn you finishing move.
Feather Step 83 Varies 100 Lowers a target's critical hit evasion. If successful, will earn you a finishing move.
Flourishes I Level Recast Finishing Moves Description
Animated Flourish 20 00:30 1-2 Provokes target. Requires at least one finishing move.
Desperate Flourish 30 00:20 1 Weighs down a target with a low rate of success. Requires one finishing move.
Violent Flourish 45 00:20 1 Stuns target with a low rate of success. Requires one finishing move.
Flourishes II Level Recast Finishing Moves Description
Reverse Flourish 40 00:30 1-5 Converts remaining finishing moves into TP. Requires at least one finishing move.
Building Flourish 50 00:10 1-3 Enhances potency of next weapon skill. Requires at least one finishing move.
Wild Flourish 60 00:20 2 Readies target for a skillchain. Requires at least two finishing moves.
Flourishes III Level Recast Finishing Moves Description
Climactic Flourish 80 01:30 1-5 Allows you to deal critical hits. Requires at least one finishing move.
Striking Flourish 89 00:30 2 Allows you to deliver a twofold attack. Requires at least two finishing moves.
Ternary Flourish 93 00:45 3 Allows you to deliver a threefold attack. Requires at least three finishing moves.
Jigs Level Recast Duration Description
Spectral Jig 25 00:30 03:00 Allows you to evade enemies by making you undetectable by sight or sound.
Chocobo Jig 55 01:00 02:00 Increases movement speed.
Chocobo Jig II 70 01:00 02:00 Increases movement speed of party members within area of effect.



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