No, I am for respawn rate and 'potential' camps to be uniform. If you have weak mobs, they give less EXP to compensate for the faster kill rate, harder mobs give more EXP but the penalty is the fights take longer, but respawn needs to also compensate for this system so that camps at all levels can have the same EXP potential. The problem in Qufim is a couple things... one its a camp right outside a major city and has lots of mobs that don't link together, but are 'safe'. Two camps were easier to plvl (This is one of the biggest if not the biggest reason) The jungle got less people and so did the crawlers nest because it was harder to get to the places (Jungle) and had less satisfactory respawn conditions (Crawlers), and the actual places the mobs spawned at made constantly pulling less appealing. Basically the prime places to level in the lvl 30-60 range before ToA were all in dungeons, when they added more mid range field mobs with faster spawn timers and lots of dependable spawns, those camps died, and they died before level sync happened. And then when ToA came and they added Colibri, and even Mamool and imp spawns, the 60-75 camps that used to exist got devastated. They were inefficient and harder to get to. I know people even before level sync that wouldn't even level unless they got the camp they wanted as they thought it was a waste of time, at least with level sync the 'good' camps got a wider camp pool. And then we have the Summoning 2 hour Exploit using level sync, that once again was a flaw in the system, not with level sync itself.
Anima + Personal Chocobos makes traveling less of an inconvenience, respawn times are fairly uniform and we already have the EXP strength discrepancies in place. The key is balancing them, but in the end it does't matter, whether you have level sync or not people will always goto the place with the least resistance, I just think it would be a good idea to remove one of the resistances (Level Discrepancy between players) and try to balance the camps so they give similar EXP so its more about camp bouncing rather then doing 'this or nothing' camp attitude that has plagued FFXI since BEFORE level sync.


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