That was because xp camps in FF11 blew, a ton of enemies were absolutely awful to XP off of so you would target the safest enemies, like crabs, beetles, and crawlers (if you had dispel), or stuff like Imps that had really low hp. Enemies in FF14 are much more in line with player strength and barring a few exceptions, they aren't extremely annoying/cumbersome/whatever to fight, and you have a lot more options on viable camps in most level ranges.

Early on in FF11 you would just travel between different crab or crawler zones. You fought Robber Crabs from the mid-40s to high 50s. wooooowwwwwwww