A lvl 40 doing level sync 20. You know, he won't buy lvl 20 gear for that syncs so using weapon and armor at least lvl 30+. It will really sucks.
A lvl 40 doing level sync 20. You know, he won't buy lvl 20 gear for that syncs so using weapon and armor at least lvl 30+. It will really sucks.
The argument of "what do you mean it'll bring people together more than ever" is completely invalidated with straight up facts from XI. Level sync killed the feeling of adventure and community as you met new people and traveled to new places, sometimes moving to a new camp with these new people. With level sync it'll be nothing short of everyone syncing to an optimal level to grind and then grinding in the same spot from <prime leveling leveling>-50.
What's there to even argue? I saw it happen in XI.
That was because xp camps in FF11 blew, a ton of enemies were absolutely awful to XP off of so you would target the safest enemies, like crabs, beetles, and crawlers (if you had dispel), or stuff like Imps that had really low hp. Enemies in FF14 are much more in line with player strength and barring a few exceptions, they aren't extremely annoying/cumbersome/whatever to fight, and you have a lot more options on viable camps in most level ranges.
Early on in FF11 you would just travel between different crab or crawler zones. You fought Robber Crabs from the mid-40s to high 50s. wooooowwwwwwww
I'm not talking about early on. I'm talking about later on. Some of my fondest memories of XI are from leveling and everyone I met in XI was through a leveling party. You partied with the same people a lot because they were around the same level as you. It was that kind of defining experience that got lost with level sync. You don't meet new people, you roll with your friends and LS mates. It has nothing to do with the xp, it had to do with the experience that I sincerely hope they don't decide to throw away from the start because people want things to be easy, as in getting the max xp at the prime level with only people you know so you don't have to leave that comfort zone.
Partying with the same people in your level range over a long stretch of levels isn't anything different from only XPing with your friends. Some people will do one, some people will do both. I sincerely doubt everybody has the exact same schedule as their friends. As was said before, we just need more things to do to build community.
You also don't have to use level sync at all if you don't want to, but you will run into situations where you have to wait 3 hours for a tank or healer or whatever to log on because there is no one around at your level. More people would also avoid powerleveling to play with their friends if it was implemented, I know I would. People shouldn't have to suffer through not being able to play with people they want to play with.
What the fuck do you mean I don't have to use level sync at all if I don't want to? Because that's how it ended up in XI, right? "Oh, guys. Can we not use level sync please? I'd rather not be stuck in qufim for the next 3-4 days." "No, we're just here for xp, grinding to 75 asap." Level sync makes the game more grindy than ever, having to be in the same place because it's the optimal level to earn quick xp. If you want to level in the same fucking spot over and over and over and over and over, alright, okay, fine. Have Level sync. Enjoy your community that stays entwined within it's own little circles and your 1 spot shop for leveling.
That's the fault of the monster distribution in FFXI and specifically the imbalance of the mobs strength. If the mobs strengths are more uniform then there won't be a 'single' place that is inherently better to EXP at. When Level sync got added in there were prime spots in specific level ranges, but not all levels were equal. That is the fault of FFXI and FFXI alone, level sync on its own has absolutely ZERO negatives to the community. You can play with your friends or other people, level sync allows you to play with people you normally couldn't play with, and if you wanted to you can play with the same people you have always played with.What the fuck do you mean I don't have to use level sync at all if I don't want to? Because that's how it ended up in XI, right? "Oh, guys. Can we not use level sync please? I'd rather not be stuck in qufim for the next 3-4 days." "No, we're just here for xp, grinding to 75 asap." Level sync makes the game more grindy than ever, having to be in the same place because it's the optimal level to earn quick xp. If you want to level in the same fucking spot over and over and over and over and over, alright, okay, fine. Have Level sync. Enjoy your community that stays entwined within it's own little circles and your 1 spot shop for leveling.
This is an MMO, the game should be designed around playing with other people as conveniently as possible but the current format has either people sacrificing their EXP to give players under them a faster grind which means they are only playing with friends and no one new, or having a hard time finding that ideal party strength which in turn leads to large wait time for parties (I absolutely HATED the wait times in FFXI prior to level sync) or further imbalanced play. Its archaic, level sync is the future, the key is to balance mob and EXP around it and not shun the feature. Your hate for level sync is misguided. The only problem I see showing up is gear imbalance because right now equipping higher level equipment is almost as good as not having anything on at all.
Last edited by Croy; 12-06-2011 at 09:53 AM.
"Its archaic, level sync is the future"
Stopped reading there. Resorting to the "Old school, you're so barbaric" argument is the lowest and most brainless way out of an argument anymore, and it seems to be the scapegoat of most everyone on this forum that can't realize that maybe some features were the way they were in old MMOs because they were good. Mario jumped in the first Mario jumps now. Old=/=Bad, "embrace the future" is nothing short of laziness in favor of a more coherent response.
And what "new" MMO do you know that even has level sync? Who said it was "the future?" You?
Last edited by Teuciont; 12-06-2011 at 10:04 AM.
Its archaic because the whole point of the old EXP system is implementing disparity between players who want to EXP with other people, which is counter to actually allowing players the ability to engage and actually play with one another within the community. It actually detracts from the community. Implementation is where fault lies and how it functions within the world but to shun level sync as a community killer is bizzaro world talk, it allows so many avenues to let people to play with one another, and does so in such a convenient fashion. It allows higher level players the ability to be rewarded and play equally with those that are just starting, which allows those players to actually mingle in the high end instead of hitting it when they get there. It allows dungeon experience the ability to be played as it was intended if people wanted to, even if there best job is way too high at that point. And 'if' a person so wanted and had friends, they could go visit another location to EXP at using another players level as the base, giving that person a new leveling experience without actually changing the class. The only negative of level sync is balance of mob strength and the EXP reward, if its uniform across all mobs or at least across all levels there should not be one 'single' area everyone goes to anymore then it is now, its just becomes more convenient to you know... actually do the things you set out to do and do it quicker."Its archaic, level sync is the future"
Stopped reading there. Resorting to the "Old school, you're so barbaric" argument is the lowest and most brainless way out of an argument anymore, and it seems to be the scapegoat of most everyone on this forum that can't realize that maybe some features were the way they were in old MMOs because they were good. Mario jumped in the first Mario jumps now. Old=/=Bad, "embrace the future" is nothing short of laziness in favor of a more coherent response.
Okay. If you want the devs to spend time they could be using to develop content to rebalance nearly every piece of gear and implement algorithms to put in a feature that detracts people from having a genuine leveling experience, alright.
You never answered me as to what "future" MMO does that. WoW didn't do it. GW2 isn't going to do it. lolSWTOR isn't going to do it. TERA isn't going to do it. So uh... maybe they don't for a reason? Maybe they like having mobs a certain level guide you through areas so that new people can explore new areas and not be stuck in one place? And don't give me that "there's no one good leveling place." That's bullshit. It's Valkurm till 20. Qufim to 35. Birds till 75.
Now with abyssea, it's just Qufim to 30 then abyssea. Altepa Desert? Yhuntunga Jungle? The fuck are thoselol.
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