Results -9 to 0 of 147

Threaded View

  1. #11
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Valkyrie_Lenneth View Post
    So the datacenter is a cluster of servers connected together. Each cluster has the world servers, instance servers, lobby server and all attached to them. Now, what can happen, when you have multiple servers at capacity, is they will bog the cluster down, and can result in a crash. If the traffic from a set of servers exceeds the clusters limitations, then boom.

    This is all generalization, I have no idea how SE has the servers set up, but its a good example.
    But let's say you take half of Bal and add it to my server Jenova, and half of Gig and put it into Siren, wouldn't that still cause the same issues? IF the issue pertains to overpopulation, how do you determine who gets moved off? It's not like people would be willing to abandon friends, fc, houses, and gil, simply because of being overpopulated. Even if you lock the server, the issue with all the data present on those two are still going to cause a crash, so how would SE determine who gets the boot to another world?

    Granted there are very small world's like Gob and Mat on our center, that would benefit a migration, the issue is still present. How do you encourage people to go smaller? So really in my eyes, outside of just doing a massive hardware update which could be very costly and highly lengthy, anything done right now would just be pushing issues under the rug and hoping they go away.
    (0)
    Last edited by Jetstream_Fox; 01-20-2017 at 03:11 PM.