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  1. #71
    Player
    Navei57's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    16
    Character
    Ferhan Marase
    World
    Balmung
    Main Class
    Carpenter Lv 90
    Quote Originally Posted by Kailok View Post
    Yes, but when the fight is built around positioning and quick timing, Animation Lock becomes less a strategic aspect, more a development flaw. They're fighting themselves with the old + new. They want action where you have to position yourself correctly, yet they're building this content over old servers and animation lock which are keeping people from doing their best. When you have to sit back from doing attacks because of animation lock where you're stuck recovering from the animation that should have finished at the same time the damage was dealt, then it becomes a problem. It's not so much not wanting the reality of getting hit during a WS, it's more the reality of wanting: "WS and Animation need to end at the same time".
    You're 'stuck' because you're character is doing an action and it makes sense for get punked my eruption if you haven't recovered from an action in time. Instead of changing animation lock what they should do is improve graphic cues so you don't think 'wow I ran and am out of eruption range while still doing doomspike, why am I hit?' Swing the pendulum the other way. I say, work on that instead. The hardest thing about Ifrit isn't 'AL' it's plumes in my opinion.
    (2)

  2. #72
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Neptune View Post
    I see a lot of people talking about animation lock as if it's a good thing. It's actually neither bad nor good. It's a tool to be used. Dark Souls is super animation locked, but in that game it's used in a good way to make combat super realistic. In FFXIV it's used in a bad, contradictory way because some animations can be interrupted and some can't, and you get animation locked while enemies don't. Not to mention not having enough time to respond to a prompt once you're halfway through an animation. It should be the case that you have thrice as much time (in case you start an animation right after being targeted) or your animation can be interrupted by you so you can respond in the short amount of time. Right now you have neither.
    This is a very good point.

    Seen from the other perspective, to be consistent, they would also need to get rid of enemies animation locks, which means we'll have to say goodbye to avoiding most enemy TP moves.

    Or we accept them as part of game design, once the adjusted server lag makes animation locks look less terrible than they are. I agree tho that they could keep animation locks for the most powerful moves, not for every single selected ability (animation lock on self-buffs makes little sense).
    (1)
    Last edited by northernsky; 11-30-2011 at 03:44 AM.

  3. #73
    Player
    UnsayMoon's Avatar
    Join Date
    Apr 2011
    Posts
    37
    Character
    Jamien Grey
    World
    Yojimbo
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Navei57 View Post
    If you are stuck in 'animation lock' during the Ifrit fight then it's really your fault for being there. There is really no reason to be stuck on animation lock, ever, if you know when to use weaponskills and so forth.
    Way to justify crappy development....
    (2)

  4. #74
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Rentahamster View Post
    It might be more realistic but from a gameplay perspective, it's terrible.

    See: Resident Evil 5 vs. Gears of War
    So? live with it, you people wanted flashier, more impressive weaponskills. Animation lock is the price you pay, learn to deal and move on, because you can't have it both ways.
    (0)

  5. #75
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vanguard319 View Post
    So? live with it, you people wanted flashier, more impressive weaponskills. Animation lock is the price you pay, learn to deal and move on, because you can't have it both ways.
    You missed my point entirely. That wasn't even what I was arguing.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #76
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Rentahamster View Post
    You missed my point entirely. That wasn't even what I was arguing.
    "It might be more realistic but from a gameplay perspective, it's terrible." sounds like you were condemning the gameplay for attempting to be somewhat realistic. If that wasn't your point, then what was?
    (0)

  7. #77
    Player
    Lauro's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    262
    Character
    Lauro Soto
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MeowyWowie View Post
    Animation lock is supposed to be removed after 2.0 afaik. No need for a petition.
    I really wish we could get an OFFICIAL Confirmation of this
    (1)
    To live Each day is a Hell of a Miracle

  8. #78
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lauro View Post
    I really wish we could get an OFFICIAL Confirmation of this
    It's already been confirmed via interview. Now, if you want a more detailed answer, then yea, we'll have to wait.
    (0)

  9. #79
    Player
    Kymusashi's Avatar
    Join Date
    Sep 2011
    Posts
    38
    Character
    Valkirin Soryu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by UnsayMoon View Post
    Way to justify crappy development....
    How is it crappy development? He is right. Its not like we didn't know about animation locks when Ifrit was released. People are failing, or choosing not to adapt, and are instead blaming it on bad design, or even faulty design.

    Animation lock has been in FFXIV since the beginning, and its more generous than what FFXI had going against us. If soemone has been trying Ifrit for this long, and still blaming their failures on animation lock, I'd have to say there's another problem underneath it all. Is Animation lock a problem that needs to be fixed? I think that's a debatable claim. Someone being unable to adjust after this long, however, is just not playing smart, IMO.
    (3)

  10. #80
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    What you said here:

    Quote Originally Posted by Vanguard319 View Post
    So? live with it, you people wanted flashier, more impressive weaponskills. Animation lock is the price you pay, learn to deal and move on, because you can't have it both ways.
    Is what I said here:

    Quote Originally Posted by Rentahamster View Post
    Animation lock for high power weaponskills and abilities so that the usefullness of the skill is balanced in part, or in whole, by the period of vulnerability - fine.

    Animation lock for normal moves and abilities that aren't that useful (especially when mobility is supposed to be a large part of a character's playstyle - see: Archer) - not fine.

    However, your being in agreement that archers should not be able to run and shoot results in a limiting of gameplay. How is it fair that every other class can hit and run while archer cannot?
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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