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  1. #11
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Rowyne View Post
    Don't confuse bad game mechanics with strategic gameplay.

    Removing animation lock would allow players to make critical split-second decisions. I find that more challenging than having to plan on being frozen in place.

    I bet you hated when they removed the animation lock from switching between passive/active mode? Boy, that really gimped my gameplay and turned it into easy mode. </sarcasm>
    With the lock, you are forced to actually pay attention to what's going on around you, it also means you cannot spam damage without consequence. In Ifrit's case you can predict when he'll use a TP move, or when he will cast hellfire, it also ensures that zerg strategies will always fail. If there was no animation lock, players would be able to dodge every major attack an enemy threw at them with a nearly 100% success rate, it is no longer a question of skill. In short, Easy mode.

    edit: animation lock has been in the game from the beginning, if the devs had this planned from the beginning, then it is not bad game mechanics, as it was intended to be that way.

    Then again, why am I explaining this to a lv 25 cnj who has probably never done a dungeon run, stronghold, or fought the hard Ifrit fight?
    (1)
    Last edited by Vanguard319; 11-30-2011 at 01:06 PM.

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