

and they are a path to easy mode, where no strategy is involved. No matter how you try to sugar it, your changes would make things even worse.




Don't confuse bad game mechanics with strategic gameplay.
Removing animation lock would allow players to make critical split-second decisions. I find that more challenging than having to plan on being frozen in place.
I bet you hated when they removed the animation lock from switching between passive/active mode? Boy, that really gimped my gameplay and turned it into easy mode. </sarcasm>
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung


With the lock, you are forced to actually pay attention to what's going on around you, it also means you cannot spam damage without consequence. In Ifrit's case you can predict when he'll use a TP move, or when he will cast hellfire, it also ensures that zerg strategies will always fail. If there was no animation lock, players would be able to dodge every major attack an enemy threw at them with a nearly 100% success rate, it is no longer a question of skill. In short, Easy mode.Don't confuse bad game mechanics with strategic gameplay.
Removing animation lock would allow players to make critical split-second decisions. I find that more challenging than having to plan on being frozen in place.
I bet you hated when they removed the animation lock from switching between passive/active mode? Boy, that really gimped my gameplay and turned it into easy mode. </sarcasm>
edit: animation lock has been in the game from the beginning, if the devs had this planned from the beginning, then it is not bad game mechanics, as it was intended to be that way.
Then again, why am I explaining this to a lv 25 cnj who has probably never done a dungeon run, stronghold, or fought the hard Ifrit fight?
Last edited by Vanguard319; 11-30-2011 at 01:06 PM.



This "Hard" ifrit fight you mention here is only hard because of this mechanic, and even that isn't too bad, and wasn't your panties in a knot because of archer realism? Archers are useless compared to other jobs right now and I hate it because it was my second 50 if animation lock was abolished archers could be seen as a plausible job for good DD though I think this is their reasoning for bard, don't have to fix the animation lock if its only a debuffer/buffer support DD job...With the lock, you are forced to actually pay attention to what's going on around you, it also means you cannot spam damage without consequence. In Ifrit's case you can predict when he'll use a TP move, or when he will cast hellfire, it also ensures that zerg strategies will always fail. If there was no animation lock, players would be able to dodge every major attack an enemy threw at them with a nearly 100% success rate, it is no longer a question of skill. In short, Easy mode.
edit: animation lock has been in the game from the beginning, if the devs had this planned from the beginning, then it is not bad game mechanics, as it was intended to be that way.
Then again, why am I explaining this to a lv 25 cnj who has probably never done a dungeon run, stronghold, or fought the hard Ifrit fight?
also animation lock was here from the beginning, but the beginning was with the old dev team, this is Yosh-P if he wants to change it let him, because in the end we agreed to it, at least the majority did.
Last edited by RathSkybreaker; 11-30-2011 at 01:20 PM.
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There are other proven strategies for beating Ifrit with arcs. (My FIRST Ifrit win was as an arc) not my problem if you are too "leet" to try them. Second, Arc are only "useless" because we have nothing but damage to offer, damage that was heavily nerfed by player request, and will likely be fixed when they release jobs, and arc gets something else they can offer. Third, if Yoshi-p was going to remove animation lock on arc, he would have done it along with the other DoW. As for my "panties in a bunch" checked yours lately?This "Hard" ifrit fight you mention here is only hard because of this mechanic, and even that isn't too bad, and wasn't your panties in a knot because of archer realism? Archers are useless compared to other jobs right now and I hate it because it was my second 50 if animation lock was abolished archers could be seen as a plausible job for good DD though I think this is their reasoning for bard, don't have to fix the animation lock if its only a debuffer/buffer support DD job...
also animation lock was here from the beginning, but the beginning was with the old dev team, this is Yosh-P if he wants to change it let him, because in the end we agreed to it, at least the majority did.



Apparently you didn't read what I said. " Archers are useless compared to other jobs" useless in the sense that if you want to get the fight done quickly and efficiently with minimal deaths / risk , as most groups unfortunately want, you don't pick archer and pugs and it shouldn't be that way.... and my boxers* mind you, are not in a bunch i'm just tired of seeing your archer realism rants all over the place, and animation lock is something I don't expect to be removed, if at all, until post 2.0.. and finally archers arent getting a buff in their damage anytime soon, they are becoming bards, read what becoming a bard entitles.There are other proven strategies for beating Ifrit with arcs. (My FIRST Ifrit win was as an arc) not my problem if you are too "leet" to try them. Second, Arc are only "useless" because we have nothing but damage to offer, damage that was heavily nerfed by player request, and will likely be fixed when they release jobs, and arc gets something else they can offer. Third, if Yoshi-p was going to remove animation lock on arc, he would have done it along with the other DoW. As for my "panties in a bunch" checked yours lately?
http://dn.guildwork.com/


As stated when I reported you to the admins, I don't care whether you like my "Archer rants" as you put them or not I am entitled to my opinion, no matter how much you disagree with it.Apparently you didn't read what I said. " Archers are useless compared to other jobs" useless in the sense that if you want to get the fight done quickly and efficiently with minimal deaths / risk , as most groups unfortunately want, you don't pick archer and pugs and it shouldn't be that way.... and my boxers* mind you, are not in a bunch i'm just tired of seeing your archer realism rants all over the place, and animation lock is something I don't expect to be removed, if at all, until post 2.0.. and finally archers arent getting a buff in their damage anytime soon, they are becoming bards, read what becoming a bard entitles.




That's what cooldowns are for.
So, the game devs are using animation lock as a replacement for challenging mechanics and properly timed boss attacks? Yeah, that's a good reason to defend it.In Ifrit's case you can predict when he'll use a TP move, or when he will cast hellfire, it also ensures that zerg strategies will always fail. If there was no animation lock, players would be able to dodge every major attack an enemy threw at them with a nearly 100% success rate, it is no longer a question of skill. In short, Easy mode.
LOL, that's like saying everything Tanaka came up with was a good idea. We all saw how that turned out.
Because trolls always resort to insulting others when they run out of logical arguments.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung


Talking about yourself? my responses have been more based in logic than yours
On that note the lock wasn't removed from arc when it was removed from the others, logically, It is Yoshi-p's vision, that arc have it.
If you're that eager to toss insults until somebody gives up, I can do this all night .
Last edited by Vanguard319; 11-30-2011 at 02:27 PM.



I don't want to feed the fire here but if Animation Lock was "Yoshi-'s Vision", then why is he getting rid of animation lock in 2.0? You -can- have archers be able to have their single-shot firing without having to lock them into an animation for 3 seconds after the damage was dealt. What you want is for archers to have to stay still in order to shoot, which is fine, but make it cancel-able in a heated situation.
And also, I'm fairly sure archers in RL were/are able to run and shoot at the same time. Sure, it might not be as accurate, but if you're in a situation where you're needing to run in order to avoid fire, then the enemy is most likely close enough for you to be able to knock an arrow, run and aim, and then release with a decent amount of accuracy instead of just aimlessly shooting them through the air. ESPECIALLY a target as big as Ifrit.
SacredDawnFC.enjin.com
Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.
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