Quote Originally Posted by Kallera View Post
Do you really want everyone and their mother kiting mobs around to avoid damage? It'd kill any notion of tanks in a pt.
Having archer being able to Light Shot without being stuck in the mud isn't going to turn the Ifrit fight into a kitefest.

Quote Originally Posted by Kymusashi View Post
In case you haven't noticed, archers have the same auto attack that every other war and mage class has. Them shooting arrows is also the same TP building moves that said melees and mage classes have, that also have the same animation lock. It all seems to be equally treated, if you ask me.
And if you haven't noticed, having an archer run up to Pugilist range in order to build TP is not the way a ranged class is supposed to be played. Light/Close/Multi shot is supposed to be the Archer's equivalent to auto attack to build TP, and them getting locked in place for it is unnecessary and detrimental to the class, as you can see in the Ifrit fight.

Quote Originally Posted by Vanguard319 View Post
I already made my point on another thread and was declared the devil for it, but if you really insist on me repeating myself:
I read what you wrote the first time, and this is a game, not real life. Gameplay must be designed with fun and balance in mind, first and foremost.