What you said here:

Quote Originally Posted by Vanguard319 View Post
So? live with it, you people wanted flashier, more impressive weaponskills. Animation lock is the price you pay, learn to deal and move on, because you can't have it both ways.
Is what I said here:

Quote Originally Posted by Rentahamster View Post
Animation lock for high power weaponskills and abilities so that the usefullness of the skill is balanced in part, or in whole, by the period of vulnerability - fine.

Animation lock for normal moves and abilities that aren't that useful (especially when mobility is supposed to be a large part of a character's playstyle - see: Archer) - not fine.

However, your being in agreement that archers should not be able to run and shoot results in a limiting of gameplay. How is it fair that every other class can hit and run while archer cannot?