How is it crappy development? He is right. Its not like we didn't know about animation locks when Ifrit was released. People are failing, or choosing not to adapt, and are instead blaming it on bad design, or even faulty design.
Animation lock has been in FFXIV since the beginning, and its more generous than what FFXI had going against us. If soemone has been trying Ifrit for this long, and still blaming their failures on animation lock, I'd have to say there's another problem underneath it all. Is Animation lock a problem that needs to be fixed? I think that's a debatable claim. Someone being unable to adjust after this long, however, is just not playing smart, IMO.
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