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    Mar 2011
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    Quote Originally Posted by Neptune View Post
    I see a lot of people talking about animation lock as if it's a good thing. It's actually neither bad nor good. It's a tool to be used. Dark Souls is super animation locked, but in that game it's used in a good way to make combat super realistic. In FFXIV it's used in a bad, contradictory way because some animations can be interrupted and some can't, and you get animation locked while enemies don't. Not to mention not having enough time to respond to a prompt once you're halfway through an animation. It should be the case that you have thrice as much time (in case you start an animation right after being targeted) or your animation can be interrupted by you so you can respond in the short amount of time. Right now you have neither.
    This is a very good point.

    Seen from the other perspective, to be consistent, they would also need to get rid of enemies animation locks, which means we'll have to say goodbye to avoiding most enemy TP moves.

    Or we accept them as part of game design, once the adjusted server lag makes animation locks look less terrible than they are. I agree tho that they could keep animation locks for the most powerful moves, not for every single selected ability (animation lock on self-buffs makes little sense).
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    Last edited by northernsky; 11-30-2011 at 03:44 AM.

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