Quote Originally Posted by Kailok View Post
Yes, but when the fight is built around positioning and quick timing, Animation Lock becomes less a strategic aspect, more a development flaw. They're fighting themselves with the old + new. They want action where you have to position yourself correctly, yet they're building this content over old servers and animation lock which are keeping people from doing their best. When you have to sit back from doing attacks because of animation lock where you're stuck recovering from the animation that should have finished at the same time the damage was dealt, then it becomes a problem. It's not so much not wanting the reality of getting hit during a WS, it's more the reality of wanting: "WS and Animation need to end at the same time".
You're 'stuck' because you're character is doing an action and it makes sense for get punked my eruption if you haven't recovered from an action in time. Instead of changing animation lock what they should do is improve graphic cues so you don't think 'wow I ran and am out of eruption range while still doing doomspike, why am I hit?' Swing the pendulum the other way. I say, work on that instead. The hardest thing about Ifrit isn't 'AL' it's plumes in my opinion.