Quote Originally Posted by Rowyne View Post
/signed

Please remove animation lock!



Yes. It's pretty simple, actually. Happens in other games all the time.

If the spell has a 5 second cast time, after the 5 seconds is over and the casting bar is gone, you have successfully cast your spell and should be able to move immediately.

In fact, you should be able to move any time before that 5 seconds is up, that just means you cancel your current spellcasting.

There is nothing worse than being a healer, and watching someone in your party suddenly dying and being helpless to do anything until you're done doing the spell dance. It should be my decision whether or not I want to continue casting a spell with a long cast timer, or cancel and save someone. Or cancel and run away from an attack. That shouldn't be the game's decision.
I agree, that's why the rest of my post suggests that. I just don't think they should remove animation lock for the casting. Call me old fashioned, or a purist, or just old, but it just makes sense to me for the act of casting the spell to be stationary focus.

But I agree, that runnign while casting should flat out just cancel the damn thing.