what has been said about keeping position for a certain skill or set of skills seems nice.

personally, i am a player who viewed animation lock as something that needed to be completely removed before opening this thread, but the above posts have definitely opened my eyes. The is fact that when I start an attack like doomspike or chaos thrust, my damage appears roughly 1-3 seconds before I can select my next ability or move.

the solution to this problem isn't to allow me to move when i perform the weaponskill. the solution is to make my damage appear when I am able to cast again, thus accurately signaling the duration of this period of manditory idleness.

dev; give us some type of channeling bar, cast bar, or indicator on our action bar or in each skills description of time needed to perform each WS. chaos thrusts animation is.. what 2-3 seconds long? why not just use the current casting bar on all WSes?