I would agree with maybe weapon skills having an animation lock seeming you'd be focusing attacks on that. However, casting cures and using abilities (things that in the roleplaying world would be considered as skills a character has attributed to them intimately) should definitely not have animation lock. It irritates me that I want to use Soughspeak + Cure III to keep hate low and instead it's just better to Cure and use nothing. The current Ifrit strategy of "use nothing and be aware of swipe/abilities" is really boring. Although they are changing the number of abilities we get, if we still don't use anything but the same 4 spells and move around the whole fight that is not innovative nor is it challenging.