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  1. #1
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Lienn View Post
    I agree. Animation lock is part of the strategy. It's not the animation lock that is the issue, it's the server latency.
    This

    Quote Originally Posted by MeowyWowie View Post
    Well, it looks like they will be removing animation lock completely anyways.

    However, I would prefer if they kept it for weapon skills. Using abilities and casting magic while running seem realistic, but weapon skills, not so much.
    And this.

    When I refer to lock, its mainly on weapon skills. there is a ton of server delay on it, which is one thing that makes it feel slow, which in reality its not. The reality is that about half way through the animation, you can select your next skill. Your game think thinks you've already done the attack, but the animation is still running. THAT is what needs to be addressed. Although its not as bad as people seem to make it out to be.

    On the subject on magic, I dont feel particularly locked when the spell goes off, nor should you have to feel that way. More than anyone, a mage needs to be able to quickly reposition themselves after a cast.
    (2)

  2. #2
    Player
    MegaMage's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    17
    Character
    Mega Mage
    World
    Lamia
    Main Class
    Red Mage Lv 80
    I would agree with maybe weapon skills having an animation lock seeming you'd be focusing attacks on that. However, casting cures and using abilities (things that in the roleplaying world would be considered as skills a character has attributed to them intimately) should definitely not have animation lock. It irritates me that I want to use Soughspeak + Cure III to keep hate low and instead it's just better to Cure and use nothing. The current Ifrit strategy of "use nothing and be aware of swipe/abilities" is really boring. Although they are changing the number of abilities we get, if we still don't use anything but the same 4 spells and move around the whole fight that is not innovative nor is it challenging.
    (1)

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