Quote Originally Posted by Lienn View Post
I agree. Animation lock is part of the strategy. It's not the animation lock that is the issue, it's the server latency.
This

Quote Originally Posted by MeowyWowie View Post
Well, it looks like they will be removing animation lock completely anyways.

However, I would prefer if they kept it for weapon skills. Using abilities and casting magic while running seem realistic, but weapon skills, not so much.
And this.

When I refer to lock, its mainly on weapon skills. there is a ton of server delay on it, which is one thing that makes it feel slow, which in reality its not. The reality is that about half way through the animation, you can select your next skill. Your game think thinks you've already done the attack, but the animation is still running. THAT is what needs to be addressed. Although its not as bad as people seem to make it out to be.

On the subject on magic, I dont feel particularly locked when the spell goes off, nor should you have to feel that way. More than anyone, a mage needs to be able to quickly reposition themselves after a cast.