One things I've been wondering specifically is how they plan to address animation lock when the animations for things (I'm looking at you chaos thrust, simian thrash, etc) are so damn long.

It would be kind of a turn off if all the pretty animations were always canceled because I moved a little bit. If they dumb down the animations to make them shorter that wouldn't be good either because I've always felt the flashy over the top spell/action animations were part of what makes final fantasy.

I'm very curious how they plan to balance this. Like others have said, I think we need a bit more info than just "we're fixing it".