i agree.Animation lock for high power weaponskills and abilities so that the usefullness of the skill is balanced in part, or in whole, by the period of vulnerability - fine.
Animation lock for normal moves and abilities that aren't that useful (especially when mobility is supposed to be a large part of a character's playstyle - see: Archer) - not fine.
a;lsdkfa;lsdfjl;a
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.