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  1. #21
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Nezerius View Post
    But BLM has a gap closer to a friendly target.
    IDK what that has to do with removing sprint TP cost, ranged doesn't need a gap closer to make up for a possible loss to a GCD on avoiding AoEs. They eat the GCD loss, avoid the AoE and go back to DPSing. Mele, eat the GCD loss, move out of AoE, gap closer and get back to DPSing. If you find you're having to sprint to avoid AoEs, then you're probably being greedy and hurting overall raid DPS anyway making your heals play catch-up when they could be either focusing a priority heal or DPSing as well. Same goes for casters that refuse to move out of an AoE because they're about to finish their cast. Eat the GCD loss and move on, stop being greedy. TP management on an extended fight is a completely different issue.
    (0)

  2. #22
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    Quote Originally Posted by Nezerius View Post
    That's the entire point of the argument. Sprint used to cost TP in PvP, but then they removed the cost because it was unfair towards jobs that used TP.
    "Unfair" is quite subjective I think. I play Paladin and Bard in PvP and the changes surprised me. I'd even argue that I dislike them more for the extended cooldown that came with them since next to everyone had Enliven AND Invigorate to compensate for the loss of TP anyways.

    Regardless, as has already been touched upon, there's a very clear difference between the two modes as PvE does not involve chasing enemies nor bosses that are running faster than you can jog. Throwing an odd sprint into the mix just makes avoiding AoEs all the easier, especially those tightly-timed ones that I always imagined were suppose to make you tense up with uncertainty as you watch the visuals disappear right before the damage is dished out. If sprint was made the norm for dodging a bunch of AoEs throughout a fight then they'd likely have to adjust the timings to force you to use it at certain times just to compensate for the lessened difficulty.... and aside from thereby losing your freedom over it by instead turning it into an unnecessary gimmick, I really don't think the devs ever intended it to be a prominent mid-battle feature.

    Losing your TP is the penalty for having to use Sprint in the first place, having to move at all - sprint or no - is the penalty Casters have to face, I would imagine.

    But that's just me, a non-raider talking.
    (1)

  3. #23
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    as a noob, im just here still wondering why its an ability with CD in the first place. are the devs really that paranoid about travel? why cant it be a simple stamina system?
    (2)

  4. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mysticdraggon View Post
    as a noob, im just here still wondering why its an ability with CD in the first place. are the devs really that paranoid about travel? why cant it be a simple stamina system?
    I imagine it's a mixture of wanting:
    - To keep it weak outside of general travel
    - Wanting it to require little keystroke time
    - Wanting something of an "all in" feeling
    (0)

  5. #25
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Shurrikhan View Post
    I imagine it's a mixture of wanting:
    - To keep it weak outside of general travel
    - Wanting it to require little keystroke time
    - Wanting something of an "all in" feeling
    it just feels off and a lot different than the other stamina systems in general. it feels like it could be simplified. or, maybe from a different perspective, its too simple and could use more development.

    that is not to say that your points are invalid, but its not impossible to develop a different system while keeping the same limits and function.
    (0)
    Last edited by Mysticdraggon; 03-07-2017 at 01:53 PM.

  6. #26
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Positioning is a key part of every job. Tanks and melee maximise their dps through uptime on the boss and by minimising travel time to deal with mechanics/adds. Ranged and Casters benefit from minimising movement and dodging. There isn't a job in the game which couldn't take advantage of movement tools such as gap closers. You can't really argue that movement and positioning problems are specific to casters alone.

    Instead of creating a new gap closer clone for every job that clamours for it, why not just re-purpose sprint? Remove the TP cost, give it a set recast, make it oGCD, and have it make you dash forward a fixed distance when you're in combat. You could even keep its out of combat functionality the same as before if you just want to run around town or something. If anything, casters will like it better because you're cutting down on travel time and it would be easier to squeeze between casts.
    (0)

  7. #27
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    The TP cost for sprint in PvE is both balanced and a positive addition to the game.

    The PvP change is not an indication that the skill is unbalanced in PvE. Skills get PvP-only balance changes all the time because these environments are so different. For example, Repose was nerfed for PvP, that doesnt make it overpowered for PvE. It's one of the more useless skills. In the context of PvP, sprint allows players to engage/disengage. In PvE, sprint is almost solely about repositioning.

    It is balanced because melee characters have a front-loaded attack and can move while attacking. For example, assume you activate a skill, need to move out of an AoE, and move back.
    Without Sprint:
    Castor: interrupts cast, moves, starts casting, hits
    Melee: attack hits, moves, moves again, hits

    With sprint:
    Castor: finishes cast, sprints, starts casting, hits
    Melee: attack hits, moves, moves again, hits
    (not to mention, the melee character has more survivability if they do get hit)

    If you want to make the argument that the TP cost should be removed, it needs to be in the context of the PvE environment. What benefits would it have? pros/cons/etc?

    Personally, I think it is good that sprinting is discouraged with the TP cost, because it adds several positive things to the game:
    * Swiftsong and other movement speed increases have additional value.
    * Healers can sprint ahead to pickup keys and unlock gates for their tanks.
    * A pickup group is less likely to get split because of sprint activations and cooldowns.
    (1)

  8. #28
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Xyno View Post
    Good day

    Dear SE, I think it is not right, that sprint uses all the TP. Magic classes can freely use it anytime and it really helps in many battles, but all physic classes cant use the sprint wherever they want, because they will not be able to attack have a cross cls skill which instantly restore 40% of their TP.

    Please, rework the sprint mechanic

    Thank you
    don't be fuzzy... it's okay the way it is : /
    (0)

  9. #29
    Player
    user_ERK's Avatar
    Join Date
    Apr 2017
    Posts
    1
    Character
    Deacon Strange
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Xyno View Post
    Good day

    Dear SE, I think it is not right, that sprint uses all the TP. Magic classes can freely use it anytime and it really helps in many battles, but all physic classes cant use the sprint wherever they want, because they will not be able to attack

    Please, rework the sprint mechanic

    Thank you
    Welp, looks like they agreed with you! This change is especially good for melee DPS who simply cant afford to waste TP to avoid close range aoes/mechanics AND be expected to churn out the deeps.
    (1)

  10. #30
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    I'm all for removing TP costs for sprint.
    In the latest raid tier we frequently saw mechanics that required all party members to position in certain spots, usually spread all over the field and not rarely with long ways to go. Example would be Inception in A12S, the boss isn't even targetable at that point, yet the melee and tanks have a far harder time to get into the correct postionions than healer and caster, who can use sprint. Effectively this forces classes who can't sprint to react and reposition far sooner than magic classes. And since the boss jumps at that point, not providing a target, all their fancy gap closing skills are useless to them.
    (0)

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