Quote Originally Posted by Nezerius View Post
That's the entire point of the argument. Sprint used to cost TP in PvP, but then they removed the cost because it was unfair towards jobs that used TP.
"Unfair" is quite subjective I think. I play Paladin and Bard in PvP and the changes surprised me. I'd even argue that I dislike them more for the extended cooldown that came with them since next to everyone had Enliven AND Invigorate to compensate for the loss of TP anyways.

Regardless, as has already been touched upon, there's a very clear difference between the two modes as PvE does not involve chasing enemies nor bosses that are running faster than you can jog. Throwing an odd sprint into the mix just makes avoiding AoEs all the easier, especially those tightly-timed ones that I always imagined were suppose to make you tense up with uncertainty as you watch the visuals disappear right before the damage is dished out. If sprint was made the norm for dodging a bunch of AoEs throughout a fight then they'd likely have to adjust the timings to force you to use it at certain times just to compensate for the lessened difficulty.... and aside from thereby losing your freedom over it by instead turning it into an unnecessary gimmick, I really don't think the devs ever intended it to be a prominent mid-battle feature.

Losing your TP is the penalty for having to use Sprint in the first place, having to move at all - sprint or no - is the penalty Casters have to face, I would imagine.

But that's just me, a non-raider talking.