Quote Originally Posted by Khalithar View Post
How about a Sprint meter and a Sprint button? Maybe make it the left shift key or something.
The only issue I'd have with that is that it'd quickly point out how many wasted opportunities we have for skill/ability alteration (via 'from stealth' or 'from sprint', etc.). Or maybe that'd be a good reasons to make the change? Hmm.

I'd personally like for it to still cost TP, but to offer more control over the amount of TP consumed. For instance, make it drain over time that gradually becomes more efficient until a given minimum drain rate. At that point, non-casters can actually use the damn thing, but it's still best used in long stretches. Further, you could give it two modes, a channel and a toggle. Press and hold to seriously dash out of there while held, though incapable of most other actions while channeling, and release to let it fall to just the normal sprint. Hit again to kill the effect / toggle it off.

That's just my personal preference that mobility should actually cost something—worthwhile in some situations and not in others, rather than being a free resource that should be maximized. Even that, though, would warrant making casters have some actual, regular use of TP... in some, distant, TP-revised future...