IMO, the best fix for this would be to implement a cross-server PotD Lobby, kinda like the TT Battlehall is now. Once implemented, you'd queue with your cross-server party for the PotD Lobby, then enter PotD from there.
--Erim Nelhah
IMO, the best fix for this would be to implement a cross-server PotD Lobby, kinda like the TT Battlehall is now. Once implemented, you'd queue with your cross-server party for the PotD Lobby, then enter PotD from there.
--Erim Nelhah
Member of The Cimmerian Aurora <TCA>, Gilgamesh
Level 80 DNC Main
Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.



I just want to be able to start at floor 150 and not have to set aside 8+ hours of my life when 3 other people are consistently online and want to set aside 8+ hours of their life to do the same thing.
Using player name for anything other than display is just bad design. Also, I don't see why one person deleting their save would cause a problem. When you queue, if people don't have compatible saves it should just error. No need to have any complicated process for one person deleting their own and therefore deleting everyone else's as well.Hardest thing about it atm is the save function. I think the idea of having a cross-server save could be very taxing cause it's a lot of information to remember. If a person changes their name then the other saves would need that information as well, so there is this extra layer of information that is needed to be informed between servers which overtime could be rather stressful to the integrity of said servers.
That's why as it stands it's most likely better to figure out a smart way to do it rather than implement it with the high risk of instability since another thing to consider is a party of 4 all need to have their save and if one person on any of the servers deletes their save, then the run is lost. It's things like that that need to be worked out before they can consider the idea of making Deep Dungeon content cross-server.
Maybe it's because there is a list of those who went very far and it is complicated to applie to cross server ?
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
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