
Originally Posted by
Ronik
Oh boy. Another rabid fanboy who refuses to believe anything is wrong with this game. Sigh, I guess I can't expect anything less from the official forums, eh?
No, this does NOT count as engaging endgame content. The vast majority of quests are simple "fetch me this" or "kill 6 of this" which yield negligible gil rewards (and are a terrible investment of time even if you're doing them for exp). You are not meant to complete every quest line to hit max level. It is the developers job to ensure there are enough sidequests to do in order to reach the cap, and then a world of ENDGAME content devoted exclusively to max rank players.
Achievements ARE NOT content. Let me repeat that for emphasis: Achievements ARE not content. Content in FFXIV would be defined as a diverse amount of boss battles, dungeons, missions, places to explore, HNMs to hunt, possibly PVP (just throwing this in here since yoshi has mentioned it), acquiring of rare endgame materials for rare endgame gear, high difficulty/high challenge instanced events (ENMs, BCNMs, Dynamis etc). FFXIV currently has one primal battle and one endgame dungeon which rewards gear which is completely useless.
And yes, I have exp'd all the classes I want to exp and more. Repeating the grind for absolutely no reason other than to waste time does not qualify as fun, it does not qualify as content, and there is absolutely no way I would call it an engaging use of my time.
There are only THREE events currently in game which constitute endgame content. They are the Ifrit battle, Darkhold, and the Stronghold. Of these three, Ifrit is the only one which is worth doing at all, because the gear from the other two is completely useless. On top of that, the stronghold is basically grinding out extremely low % drop keys for a CHANCE at loot which is inferior to everything which is craftable.
There is literally no reason to do any of this "content", and even if there was, they is absolutely no difficulty involved in downing any of the stronghold bosses. Even if stronghold gear was best in slot (which, in almost every single case, it is not) it takes all of 5 minutes to reach a stronghold boss and then you sit there and kill it until you have what you want. Even in this fantasy scenario, the stronghold bosses do not constitute substantial content.
I've been to multiple chests in every stronghold, thank you very much, and I have zero incentive to ever return. As a MRD tank, much of the sentinel gear is literally almost the exact same shit as the crafted red cobalt plate (minus one or two points of stun resistance) and I have no desire to try double materia'ing Sentinel gear for +1 stun resistance or an utterly useless +5 block when I already have top of the line crafted/slotted gear. The gear is crap (and by crap I mean 90% of it is entirely useless, and sentinel is the same as red cobalt at best), and you're just too asinine to see that.
If you think the stronghold bosses qualify as endgame content to keep us occupied for three months, I have nothing more to say to you. Take your fanboyism elsewhere - kindly gtfo. Oh, P.S., if you want to grind out 10-15 pieces of sentinel so I can blow them all up in an attempt to double materia them like my red cobalt just so I can have that +1 stun resistance, go right ahead bro.