No, I think you need to reread the quote.
He is crystal clear about it not being close to A12S. How you can arrive at that interpretation is bewildering to me.I think it will be more difficult than the extreme version of Sophia. There are many people who have completed the savage version of Alexander, so I wonder if it will be a challenge for them. Of course, the extreme Zurvan battle isn’t only for those who are taking on the high end raids, so it’s not as tough as the raids, but it will definitely be more challenging than Sophia. Since we’re adding the ability to recruit parties across worlds this time, I hope people will make use of that more than Raid Finder.
And as for Zurvan vs. Sophia, Yoshida clarified by saying this --
And yea, he's right. 1 person could carry 7 people in that fight. My static cleared Sophia EX on our second pull because one person had already done the fight prior to our raid-time. We messed up mechanics, fell off the side, and were hanging on with only 3-4 alive at times but because of how forgiving and recoverable Sophia EX is, we still cleared in early-prog gear. That same person also did Zurvan prior to our raid-time and we skipped soar on our second pull but mechanics like seal still took some time to adjust and coordinate. Unlike Sophia, when we messed up mechanics and had multiple deaths, we wiped despite being in full i270 BiS gear.You could beat Sophia if you followed someone who knew what they were doing. This time, you will need to put a bit more effort in.
Thordan EX was not catered to the MC. That just shows how out of touch you are with reality. It was catered to the people stuck on A3S and A4S. That's not MC. Most MC players had quit the raid-scene well before then. A lot of people never cleared Thordan EX when it was relevant.
And you could skip mechanics in Sophia and Nidhogg on day 1, too.
You could skip the first knock-back with proper shielding. You skipped the proximity quasar by pushing the Sophia to <75%. You skipped the first black/white at ~65%. The most threatening mechanic before Sophia is half dead is a single tilt quasar.
In Nidhogg, you could skip the wing and tail mechanics before add phase. You could cheese fang and claw by LBing (though, with high DPS, you trivialized the mechanic anyways). You skipped the entirety of the tower phase by pushing Nidhogg to ~40%.
Even Thordan EX. In Day 1 gear, you could kill before the hardest part of the fight.
Like I said, your PoV is incredibly shallow and self serving and you're basing your sense of difficulty off your own limited understanding of content. To me, all of those fights including Zurvan were the same -- face-roll. To a casual player, all of those fights could just as easily be the same -- way too difficult. The difference between me and you is I don't impose my own sense of content balance on others. I try to consider the full picture.
So, I am not the one presuming there are only two options, easy and grueling, you are. Like I said, Zurvan is a low-rung on that progression ladder. That's fine. It fits quite comfortably into that gap between 24-mans / Alex NM, and the higher spectrum of A11S and A12S. It fits in right next to A9S / A10S as mid-tier content. For an EX-Primal, that seems about right. If this fight was on par with Thordan EX, it'd be in the same tier as A11S and A12S and would further reinforce the dichotomy of difficulties by removing a mid-tier learning fight.
Too low? You are not thinking about things in relative or logical terms.
Zurvan is harder than A9S right now. IMO, it's slightly easier than A10S.
Aside from Thordan EX which the devs have established as an outlier, when has an EX Primal been harder than the 2nd fight of a raid tier? Bismark and Ravana weren't harder than A2S. Sephirot and Nidhogg weren't harder than A6S. Sophia and Zurvan aren't harder than A10S.
That didn't happen by coincidence. That happened because EX-primals are supposed to be stepping stones into harder raid content.
Opinions are one thing. Spinning falsehoods as opinion is another.
Thordan was a highly praised fight by a vocal minority and included a lot of praise for the fight's music, aesthetics, and atmosphere. Meanwhile, the majority of players in this game didn't clear it. The 3.0 raid tier was a complete failure in terms of tuning and did irreparable damage to the raid scene. We shouldn't be basing anything off of that.
Seriously. Just look at this topic. People can't even clear Zurvan. Like I said earlier, that's factual proof it's not tuned incorrectly. Just because you find the fight boring or under-tuned doesn't mean that it should've been different.
The point is where that opinion originates from. Yours originates from your limited and self-centered understanding of the game and ends up reflecting those interests. You clearly aren't speaking for casual or MC players. You also aren't speaking for high-skill players. You are speaking for yourself. Your real problem isn't that Zurvan was incorrectly tuned. It's that Zurvan wasn't tuned for you. That's why I say it's selfish.