


It's been a single day since the content came out, lmaoThis is a personal pet peeve of mine. I can understand wanting to go in blind, but if you're doing it at the expense of the time and enjoyment of the rest of the group, you're being an asshole. Sometimes it's okay for you to wing it because a failed mechanic simply means only you die, but plenty of fights have mechanics that can easily destroy an entire group if you do them wrong. If someone tries to inform you ahead of time of what to expect, they're doing it because they already wiped a bunch of times and they're trying to spare you and the rest of the group from the same. Listen.
Going in blind may be fun to you, but you know what's not fun? Wiping 9 minutes into a 10 minute encounter because one guy didn't want to be 'spoiled' and refused to join in while everyone else discussed mechanics. Especially when it happens more than once because mechanics aren't always clear enough to learn on the first shot (and some people are idiots). Don't be that guy, be a team player.



So? I'm speaking generally. And day one or day one hundred, my point still firmly stands: if your blind run starts to negatively impact the rest of the group but you refuse to take advice, you're just being an asshole. There are 23 other people in the group and I'm positive not all of them want a blind run or appreciate having to waste time on easily avoidable wipes because the one guy who didn't want to listen kept getting marked for mechanics.
To reiterate, since apparently I wasn't clear enough: Blind runs are fine to an extent, but the moment you start to negatively impact the rest of your group you maybe should get over yourself and let someone explain the mechanics.
With this character's death, the thread of prophecy remains intact.

I really don't understand this concept.... sure I like figuring things out, but when you're with a "matched" group of people it's normally just an all around better idea to know what's going on in the fight. When it comes to DF you can't help who you're matched with, so if you want to play a certain way it's going to be a safer bet to PF or premade the content. If everyone is brand new to the content and no one has been informed on strats, then by all means let's enjoy figuring it out together. On the other hand, if someone does tell the strats, don't vilify them for wanting a successful run. Some people like coming prepared, while others like to wing it. Neither side is better than the other since we all have to actually experience it one way or another.
Or how about this: If your inability to handle some wiping on the first day or two starts to negatively impact the rest of the group but you refuse to take advice, you're just being an asshole. There are 23 other people in the group and I'm positive some of them have their experience ruined by someone spoiling the fight for them because some people can't let them have this one opportunity to figure stuff out by themselves.if your blind run starts to negatively impact the rest of the group but you refuse to take advice, you're just being an asshole. There are 23 other people in the group and I'm positive not all of them want a blind run or appreciate having to waste time on easily avoidable wipes because the one guy who didn't want to listen kept getting marked for mechanics.
To reiterate: explaining mechanics is fine almost always, but the moment you start to ruin the experience from the rest of the group on the first few days of a new patch, you maybe should get over yourself and shut up when being asked to shut up. You'll get to play it your way for all eternity after those few days anyway.



So does the other side. In both cases, via party finder. Because that's what party finder is for: To make a group according to your and only your specifications. Want a full miqo'te run? You can do that. Want a guaranteed blind run? You can do that. Want a run where everyone cleared already? You can do that. Want a speedrun? Want a slow run? Both are possible! And anytime at that!
In duty finder, you don't get to make those specifications. And the most mature way to go about that is to ask who wants what, explain that you'll do a ready check as poll and what "ready" and what "not ready" mean in that context, then vote this way and go by majority. You can leave if you don't like the result, but please make a party finder next time. That's how civilized men and women would do it.


This is why I prefer going with friends for my first time because most of us like to go in blind and actually figure out stuff on our own. It's what makes a dungeon fun, to face a challenge and overcome it. Now, you might say that there is no challenge, but I look at a unknown fight as a challenge itself.
Unfortunately, as I am from EU and have work, and the patches usually hit like 6 hours before I finish work, I know that a lot of people will clear new content by then and will expect everyone else to know the fights. I've had content and fights spoiled for me before by people who just wouldn't shut up even after asking them to not do that as I want to figure stuff out on my own because I enjoy doing that. I'm a fast learner, I know to dodge and I usually clear fights in the first go (unless it's primals extreme).
I understand that if a person goes into a dungeon for the first time after it's been released for a while, that they will have to adhere to fights being explained. But on day 1 of new content? No.
Let us have our blind runs just as you had yours when you logged in the moment when the patch went online. For one day at least, let us have equal enjoyment in the content without having someone spoil stuff.
Why are some people insisting on explaining the mechanics and spoiling the fight even after being asked not to? Because these people seem to have a compulsory need to do so, no matter how many people ask them not to. And to answer the OP, it's spoiling because you're telling people what the plot twist is in the mechanic. It's a riddle and you're telling them the answer. Some people actually would like to use their own brains and figure it out.
I get it. Not everyone likes to solve puzzles and that's fine. But for others, there's literally only one chance to experience a new fight and figure it out. Once the puzzle is solved, the mystery is gone. Is wiping really so difficult for you to accept that you're willing so spoil the fun from other people? Why? You do realise that this is a game and you're not actually dying if the group wipes, right? Why can't you give others a day or two and just shut up when you're being asked not to spoil the fight? After that you'll have months to farm the content until your eyes bleed and your brains ooze out of your nose.


These content don't even need an explanation.



The way I approach the situation is, if somebody asks in chat for help or pointers, then AND ONLY THEN do I see it as okay to write up an explanation. I feel that explaining the fight otherwise means that you're either (1) presuming that the person doesn't want to experience running it themselves OR (2) implicitly stating that my desire for a smooth run trumps whatever desire you might have to experience the content. I happen to find both of those undesirable outcomes. After all, you only ever get to experience each dungeon for the first time once!



Every time I am doing a dungeon for the first time, I ask for mechanics, whether it's patch day or not. Why? Because I don't want to let the whole team down and waste their time. It's not really a spoiler either, because it's not like you have seen a vid, you haven't seen what the abilities themselves look like. Besides, the bosses have almost no story content, and all bosses are pretty much the same old "Look away from this. Avoid this Aoe. Stand in this Aoe. Don't stand on this side of the room at this time". It's hardly spoiling really.
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